Is the a function to trace text on the screen?
I found ClientMessage, but I have to open ~ for that. Is there something that pops on the screen for a few seconds, then disappears? I recall there was something like that in UE3.
“Trace” is a wrong term.
GEngine->AddOnScreenDebugMessage()
Check wiki and documentation, instead of asking such stuff on forums endlessly, also, answerhub suits better for this kind of questions.
Regards.
Thanks, you are right I could’ve found it in the docs.