This is something I was noticing in a lot of UDK games in the past also…
Trace seems to leave crosshair when looking in one direction but seems accurate while looking in other directions. I am trying to build a very simple Instagib style game mode but it feels impossible to get accuracy.
If you have any ideas why this would be i would love to hear from you.
Hello, I found the problem… It was not in the rotation code it was actually in the Default HUD. The crosshair is not actually centered… was so frustrating >.<