Trace channels

First answer of this post will lead you here, where you’ll “define” your custom channels.

Then you’ll be able to use them under collision presets in blueprints;


For the C++ part, If you look at the DefaultEngine.ini, you’ll se something like this:
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ECC_GameTraceChannel::ECC_GameTraceChannel1/2/3/… are surpluses the engine leaves to you to define as you want.

You can even sugarcoat them to your liking;
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And use them like this;
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