Trace Channels - Ignoring channels does not work :(


I’m having troubles with excluding channels from a line trace.

Here you can see my project settings, where I created a custom trace channel for grabbable objects:


Here’s the line trace function that should only affect this trace channel:


Now the collision settings of the floor, which should ignore the trace channel:


And finally the result: The floor blocks the line trace (for whatever reason) :frowning:


Did I something wrong? I’m thankful for any hints!

Thanks and best regards,

you are printing whenever there is a hit. Although grabbable is ignored there is still a hit occuring and boolean will return true. I don’t remember from the top of my head what you will find when you break the hit result, but I think you could try to see where you can go from there.