I’m having troubles with excluding channels from a line trace.
Here you can see my project settings, where I created a custom trace channel for grabbable objects:
Here’s the line trace function that should only affect this trace channel:
Now the collision settings of the floor, which should ignore the trace channel:
And finally the result: The floor blocks the line trace (for whatever reason)
Did I something wrong? I’m thankful for any hints!
Thanks and best regards,