Trace Channels - Ignoring channels does not work :(

Hi,

I’m having troubles with excluding channels from a line trace.

Here you can see my project settings, where I created a custom trace channel for grabbable objects:

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Here’s the line trace function that should only affect this trace channel:

Now the collision settings of the floor, which should ignore the trace channel:

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And finally the result: The floor blocks the line trace (for whatever reason) :frowning:

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Did I something wrong? I’m thankful for any hints!

Thanks and best regards,
Daniel

you are printing whenever there is a hit. Although grabbable is ignored there is still a hit occuring and boolean will return true. I don’t remember from the top of my head what you will find when you break the hit result, but I think you could try to see where you can go from there.