TPS to FPS AIM SCOPE

Hey, I would advise to take a look at ocean project. It has implemented something similar.

Don’t use whole plugin just see how it works.

sorry…it’s difficult for me speak and understand english…it’s more difficult for me understand technical words and UEblueprints :smiley: :smiley: :smiley:

Whhhhat is ??? :open_mouth:
A copy of Chameleon?? I’m going to looking for…

In anycase “GetPlayerCharacter” it worked great…I’ll try “GetThirdPersonCharacter” in the TP Mode 'cause I tried your guidelines in the FP mode .

You saved me. My project has been unlocked thanks to you.
For the Scope I will model it with 3Ds Max and if God wants I will also be able to look through it as in ghost recon wildlands or similar.
Now I try to work a little on the aim that is a lot above the character, but finally go back in position.

Thanks…what you mean with Ocean Project? Are you talking about ClockWorkOcean?
he gave me sensational advice but there are still problems with the aiming system.
At the moment this is what I’m trying to do:

or

UE4 TPS shoot game new test - YouTube ( I also have the same character that I use as a pawn test ).

No, I mean Ocean project (Look how you can change camera with scrool when you launch)