TPS System of movement

Hey. I am here recently and am writing with the help of a translator, so sorry in advance.

I watched and read dozens of training videos and manuals, but none of them showed the movement system used in games like Evil Within, Resident Evil 2/3 REMAKE, The Last of US
and many other AAA projects.

Speech about what:

  1. If the player is standing still The camera rotates around the player.
  2. When moving left, right, forward and backward, the player does not turn in the direction of movement.

A different combination of these settings did not help.
“Use Controller rotation Yaw”
“Orient Rotation to movement”
“Use controller Desired rotation”

It is strange that for so many years of the community, a simple and elegant solution has not yet been created. Most of the answers here suggest using “Use Controller rotation Yaw” but when using, if the player stands still, the Camera does NOT rotate around the player, the player himself moves.

Any ideas where to start? Thank.

You mean, walking backwards without turning?

Yes. Exactly this.

If the player is standing still The camera rotates around the player.

The TPS template already does that.

When moving left, right, forward and backward, the player does not turn in the direction of movement.

What do you mean with that? Are you saying the player has the same world orientation, regardless of his movement?

The TPS template, it is turned on “Orient Rotation to movement” by default and the character unfolds, how to make it go backwards when pressed?