TPS Shooter with ADS aiming

Hey Devs,

So I’m trying to implement an FPS-like ADS system while aiming for my third person shooter game. I’ve see something like this in Fortnite and Off The Grid (see below).
My question is, how is such a mechanic implemented? From the looks of it, it looks like they switch from a TPS to FPS mode where they add a second camera attached to the head and add the skeletal mesh arms for the FPS reload animations…

Hey there @ackyshacky! The camera portion is relatively straight forward as you’d already mentioned. Changing which camera is active and just having a first person camera and third person camera are often the easiest way to start:

Then you could follow (most) ADS tutorials and patch together the remainder.

Though you’ll need to modify things since you already have an aim/firing mechanism.
Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.

Thanks for the reply!
Aha ok, so I do need a separate setup then, where in TP mode, I run one animation blueprint, and when I aim with certain weapons, I then switch to FP mode (which runs another animation blueprint)…Is that right?
Since the game is multiplayer, I assume that all aiming FP animations should only be done for the local client only (because the other opponents should see the TP animations).

I would recommend keeping the same AnimBP and just switching modes inside of it. Correct for local animations, the first person animations are only useful for clients.