TPS & FPS Mode

Hello User,

I’m pretty new to game development. Is there any way to make TPS and FPS Mode at same project.

If yes, How can we do it?

Thank you for reading.

The way I imagine it, a third person and first person is just a matter of where the camera is placed for the player to view the action. In third person you could move the camera forward enough along the camera boom that it appears the same as first person and then back to give a third person perspective.

You could check out my tutorials. I am actually working on making a new FPS tutorial series, and i do include TPS features and how to seamlessly integrate both play styles. My Channel

Can we set camera accordingly to the option in BP?

Example:-

FOV : TTP | FPP (OPTIONS)

Can you provide the link of your video not channel.

i really think that you should already know how to do these things before making a fps tutorial series however making a tps and fps mode is possible and as @good4doog said it is just a matter of changing cameras.

I am not sure if dynamic camera location changing is a thing or not but the way i would recommend doing this is: creating two cameras, fps and tps and when the player presses a button you will check which camera is active and then set that camera to unactive and activate the other camera. there are functions for doing this in bp. just drag from the camera variable reference and create the node.

I understood what you said but how Can we do in BP