Would like to introduce first product - TPS Character System.
Epic Marketplace Link: https://www.unrealengine.com/marketp…aracter-system
The product consisting of weapons system, player camera, and character movement with cover system. Supported by full network replicated.
Weapons System Main Features
- Recoil and Recovery After Recoil. Supports different pictures of weapon recoil. Weapons return at a configurable rate to starting position after shooting ends.
- **Spread. **Fully customizable weapons spread.
- Damage. Сan be customized depending on range of hits.
- Weapon Target & Direction. System controls rotation of weapon and angles for aim offset. Weapon will always shoot where the sight is aimed.
Player’s Camera System Main Features
- Camera Modes. The player’s camera has many modes for different states of a character.
- Camera Modes Transition. When changing a character’s state, the camera changes between modes. To configure a transition, use Сamera Modes Transition feature, which determines speed and smoothness of a transition.
Character Locomotion & Cover System Main Features
- Character Locomotion States. Support main modes of movement: walk, sprint, crouch, minizoom.
- Covers. Support climb and jump over of low covers.
The product will be constantly improved.
Preview Video: TPS Character System Promo - YouTube
Contact Email: [EMAIL=“firstname.lastname@example.org”]email@example.com
Bugs & Feedback Form: https://goo.gl/forms/sqi47j7w89iVZUth2
Feedback is welcome. Please send all suggestions for improvement or new functionality, as well as bugs to the mail or fill out the bugs & feedback form. Or write in this thread.