TPS Character dash along a specific rotation?

I want to add a “dash” function to my TPS character, where it will move for (dash distance) very quickly towards where the camera is pointed, at the press of a button. How do I acheive this?

I don’t know about camera but get a froward vector from your actor multiply it by 500 or 1000 then add lunch character, add Z to lunch him further away. You can do the same for the camera but I think it will be lunching him into the floor if the camera looks down, so you will be needing to get only the only the Z Rotator from camera rotation and then get its forward vector then do the same as with character.