Hi Lukasz,
It appears you are setting Rot twice in a row.
Rot = OutVT.Target->GetActorRotation();
Rot = PCOwner->GetActorRotation();
I do not believe that was intended. Let me know if that was the cause.
-Alexander
Hi Lukasz,
It appears you are setting Rot twice in a row.
Rot = OutVT.Target->GetActorRotation();
Rot = PCOwner->GetActorRotation();
I do not believe that was intended. Let me know if that was the cause.
-Alexander