Hi,
I just start with UE. I don’t understand : I put a weapon and and a bullet mesh in my tpc game, I can shoot chairs and destroy wall when I shoot, but the blueprint character doesn’t react to any bullet. Should I change the “collision panel” from the TPC?
Could anyone help me plese ?
Thanks in advance for your help.
Call Destroy Actor at the very end (its general unsafe to destroy a Object first and than execute something else from it if that makes sense ;P). Make sure your Character Physics are set to Block your Projectile Collision Channel.
Asside from that at what Point does your Execution fails? Can you add a couple Print Strings inbetween?