TOXIC STOCK - REAL BLOOM

๐ŸŽฌ OVERVIEW VIDEO โ€“ Watch the showcase to see the real-time bloom quality, light diffusion and anamorphic streak behavior in action

๐Ÿ“„ DOCUMENTATION โ€“ Read the docs for installation, parameter tuning, and performance optimization.

๐Ÿ–ผ๏ธ SCREENSHOT GALLERY โ€“ Watch the showcase to see the real-time bloom quality, light diffusion and anamorphic streak behavior in action

๐ŸŽฎ PLAYABLE DEMO โ€“ Download a small demo scene to test bloom configurations and streak effects interactively.

๐Ÿ’ฌ DISCORD โ€“ Join for support, questions, feature requests and feedback.

REAL BLOOM is a high-performance, physically-inspired bloom and lens effects plugin for Unreal Engine, designed to recreate authentic optical light diffusion, glare, and anamorphic lens artifacts found in cinematic cameras and high-end optics.

It focuses on progressive pyramid filtering with multi-level downsampling and tent upsampling โ€” delivering smooth, artifact-free bloom with film-quality anamorphic streaks: horizontal/vertical light leaks, controllable attenuation, color tinting, and thickness control.

Perfect for cinematic productions, sci-fi environments, cyberpunk aesthetics, racing games, or any project requiring professional-grade bloomโ€”where light should feel luminous, organic, and photographic.

Core REAL BLOOM features:

BLOOM:

  • Multi-level downsampling/upsampling pipeline (1-6 pyramid levels) โ€” inspired by oldschool and modern AAA bloom techniques

  • box filter downsample + tent filter upsample for smooth, natural light diffusion

  • Per-level Gaussian blur with adjustable radius, kernel scale, and directional scaling (X/Y)

  • Luminance threshold extraction with bright-pass multiplier and HDR support

  • Fast bloom mode for performance-critical scenarios (low-end PC friendly)

ANAMORPHIC STREAKS:

  • Horizontal & vertical streak generation with independent enable/disable

  • Threshold-based bright area extraction for realistic lens flare behavior

  • Attenuation control โ€” streaks fade naturally with distance

  • Thickness & length control โ€” from subtle to dramatic cinematic streaks

  • RGB color tinting โ€” warm, cool, or custom streak colors

  • Multi-pass blur (1-8 passes) for silky-smooth streak quality

Flexible Control System:

  • UI Window (Window โ†’ Real Bloom) โ€” visual editor with live preview

  • Console Variables (CVars) โ€” runtime control via console commands

  • Blueprint-ready parameters โ€” drive bloom dynamically (cutscenes, gameplay states, time-of-day)

  • Per-project configuration โ€” settings saved in Config/DefaultEngine.ini

Perfomance & Optimization:

  • Compute shader-based (SM5+) โ€” fully GPU-accelerated, minimal CPU overhead

  • Configurable pyramid depth โ€” balance quality vs performance

  • Fast bloom mode โ€” skip blur passes for maximum FPS

  • RDG (Render Dependency Graph) integration โ€” modern Unreal rendering pipeline

  • GPU stats tracking โ€” profile each pass individually


Inโ€‘Editor Workflow

  • Install Plugin โ€” Enable Real Bloom in Edit โ†’ Plugins

  • Open Settings Window โ€” Window โ†’ Real Bloom

  • Configure Bloom:

    • Enable Bloom โ€” toggle on/off

    • Intensity (0-10) โ€” overall bloom strength

    • Threshold โ€” minimum luminance to bloom

    • Pyramid Levels (1-6) โ€” quality vs performance

    • Kernel G (0-20) โ€” Gaussian blur radius

  • Add Anamorphic Streaks (optional):

    • Enable Anamorphic Streaks โ€” toggle lens streaks

    • Streak Length (0-200) โ€” how far streaks extend

    • Attenuation (0.1-10) โ€” streak fadeoff rate

    • Tint Color โ€” RGB streak colorization

    • Horizontal/Vertical โ€” direction toggles

For detailed information about the REAL BLOOM please read the Documentation
Don't hesitate to write a comment under the product's forum thread or to contact us via email for any questions.

= Sample scenes from the screenshots are not included =