🎬 OVERVIEW VIDEO – Watch the overview video to see the core look in action.
📄 DOCUMENTATION – Read the docs for setup, best practices, and performance notes.
🖼️ SCREENSHOT GALLERY – Browse before/after comparisons and per‑effect use cases.
🎮 PLAYABLE DEMO – Download a small demo level to test the effects in real time.
💬 DISCORD – Join for support, questions, and feedback.
DIGICAM VFX is a real‑time well optimised post‑process shaders for Unreal Engine focused on authentic camera imperfections and the gritty early‑2000s digicam look: ccd bloom streaks, screen space custom lens flares, , chromatic aberration, lens‑dirt, film/digital grain, jpeg and codec compression artefacts, color correction, vignette and dispersal halo with shimmer — all tuned for unique filmic-realistic grungy look over stock rendering.
A go‑to pack for found‑footage, bodycam, digicam, analog‑film, neo‑noir and gritty game and film projects. Perfect for adding that last layer of believability without rewriting your render pipeline.
Unlike a code plugin, DIGICAM VFX ships as Post‑Process materials + modular Material Functions (with custom HLSL where needed) that you drop into Blendables on your Post Process Volume. This makes the setup fast, version‑friendly, and highly tweakable (Blueprint‑ready parameters, material instances & presets).
List of all available DIGICAM VFX Effects:
Chromatic Aberration (Advanced) — Per‑channel and radial/tangential warps, highlight‑weighted CA, center falloff.
CCD Optical Streaks (Vertical/Anamorphic) — Directional highlight bloom streaks with length, falloff and intensity controls.
Screen Space Lens Ghosts/Flares — realistic multi‑bounce lens ghosts with color tint,dispersion and separation controls.
Lens Dirt (HDR‑aware) — Threshold‑gated dirt overlays with optical distortions and chromaticity.
Lens Halo / Spectrums — Radial lens artefacts with EXR gradient leaks with subtle drift/offset and blend‑mode options.
Lens Distortion — Barrel/pincushion/Anamorphic with amount and center offset.
Noise / Grain — Texture‑based grain with per‑tone variance and responsiveness to exposure.
Sharpen — Unsharp‑mask style.
Soften (Fast Blur) — Optimized gaussian‑style blur for beauty‑passes or stylization.
Vignette — Shape‑controlled vignette.
LUT Grading — Curated LUTs for Y2K/digicam/neo‑noir palettes.
CODEC / JPEG Compression — Simulates compression and low-bitrate/JPEG artefacts.
In‑Editor WorkflowDrop any MI_DigiCam_* into Blendables (Post Process Volume, Unbound recommended).
Use ready Material Instance presets (Clean Digicam, Harsh Neon, Noir, CCTV, HL‑Vibe, etc.).
Tweak parameters directly or drive them at runtime via Blueprints (dynamic shots, cutscenes, gameplay states).
Global effects (Streaks/Ghosts/Halation) have quick toggles and quality presets for easy performance scaling (game-ready/cinema).
For detailed information about the plugin please read the Documentation
Don't hesitate to write a comment under the product's forum thread or to contact us via email for any questions.= Sample scenes from the screenshots are not included =