Hi. Big Unreal fan. As a teen I’ve learned level design through UnrealEd 2.0. I’m a few weeks into UE4.
This topic has been covered before - I’ve read through old threads, so I’m not completely clueless. I’m looking for some reassurance, actually.
Trying to create a town sized one level that spans about 5 square km (3 sq miles), and I’m curious if the engine can handle the detail. It will have about 500 buildings, plus thousands of other props - fences, roads, trees, etc. LODs will reduce the buildings to about 500-1000 polys per object. I’m also going to cull the smaller objects based on distance.
I hope i can create the whole terrain out of multiple smaller bits and use meshes for things like river banks, cliffs or cobbled roads. I’ve managed to import the terrain from google maps for topo accuracy and will overlay the models on top of it.
Now if I continue like this will the final program have ok framerates on most computers?
Here’s a screenshot to give an idea of the scale.