TowerJam entry (no name yet)

Hi All

Long time reader first time thread starter. I decided to start a thread for a gamejam I entered called the TowerJam. I’ve played with the Unreal engine quite a bit the past year but all my projects were just focusing on small features such as extending the streaming system rather than actually making a game. One of the reasons I didn’t start a game was because of work/life responsibilities but I’ve realized I could make that excuse forever so I decided to just get started on a game and the TowerJam was an attractive option.

I’ll be treating this thread as a pretty raw dump of stream of conciousness devlogs and artifact dumps (screenshots, photos of the paper design) and not a heavily curated devlog so fair warning :slight_smile:

I’ve got 2 blog posts up so far. I’ll do my best to remember to keep the first post up to date.

Devlogs

001 - The beginning
002 - Designing the tower and surrounding world
003 - Adding the forest and bridge
004 - Implementing the character animation and melee system
005 - Final entry and AI systems

Here’s a kickoff in-editor screenshot of my current progress :slight_smile:

Devlog 003 : Adding the forest and bridge

4b49bb08260341c6238691cb11f810229708ed25.jpeg

Part 4 : Getting the character animation and melee system up and going. Here’s a video :

Blog here http://levelism.com/towerjam-004-setting-the-character-up/

And the jam entry is submitted! Here’s a final video moving through the game.

Blog entry here

http://levelism.com/towerjam-005-final-entry-ai-systems/