Tower Defense Tips

Hey, i will give you the names of the nodes and classes etc you will need to look for:

  • Look into the Tower Defense Game called “Strategy Game” in the Learning Tab of the Unreal Engine Launcher that you mentioned
  1. Spawn Actor from Class
  2. Behavior Tree
    • Strategy Game
      3.5 UMG, Strategy Game uses Slate, which is the Code Version of UMG, so better stay with UMG (nearly everything is possible with it)
  3. This is a UMG thing too, but you can have a look at the Strategy Game here too
    5./6./7./8. * Strategy Game, although not all types of towers can be found there. You will need to come up with somethings yourself
  4. That’s UMG again
  5. That’s UMG + Spawn Actor from Class
  6. Basic classes

I don’t know if there is another thing only for blueprint, but the Strategy Game can be used as a non programmer too.
You don’t have to know exactly what is happening, but you can still learn alot.

If it is too hard for you to come up with way to implement this i would recommened you to make something smaller, maybe something
that has a full Blueprint Version already or where you can find a full tutorial.

Because most of your points are basic things (like spawning, camera, the whole UMG thing and stats).
The different towers are just 4 classes that have a baseclass which stores all information.
Like “What type is this tower of, how much damage does it deal, etc.”
The AI, monster logic, is Behavior tree topic. There are tutorials on that show you some basics, but again not related to Tower Defense.

(: For most of your problems you will have to come up with your own code and logic. You can only start learning the base of coding/blueprinting
and then create a TD Game.