Firezown
(Firezown)
March 31, 2017, 5:31pm
83
In order to activate Global Abilities, the actors that support targeting on their surfaces need to satisfy two conditions:
The targetable surface needs to have the actor tag ‘GlobalAbilityTarget’. This conditions determines if the ability can be deployed on a particular surface or not.
It should block the ‘GlobalAbilityTargeting’ trace channel. Apart from the normally targetable surfaces like the AI Path meshes, this condition is also satisfied by the Kill Z volume as it helps the players track the reticule even when they the mouse cursor is focused on empty spaces as shown below:
So basically the reticule remains white on areas like these where the ability cannot be deployed, & turns to red on deployable surfaces [based on condition 1) like the AI path meshes.
And as for the lack of grid cell detection, could you try moving the Kill Z Volume actor a few thousand units below it’s current position. It blocks all types of traces & I just want to make sure that it isn’t blocking the traces before they hit the grid cells.
Ok, the kill Z was the problem i can now interact with the grids. Also i changed the tag on the plane to GlobalAbilityTarget but now all i can target with the abilities is the grids if i move off the grid my cursor goes away. And is there an option for more tangets on the spline to make a maze type map like you have above for the enemy to walk.