Tower Defense Starter Kit

The v2.30 update has gone live on the Marketplace.

Change Log:

I. Restructured the data table design for both Tower & Enemy AI. While previously weapon stats like damage, rate of fire, range, crit chance/dmg, etc were all part of the data table, these stats are now all defined directly within dedicated weapon system components.

The data tables, on the other hand, have a new entry to specify the weapon system used by Towers and enemy units.

Instead of the previous method of having to define common stats in the data table and individual weapon-specific stats within each weapon component, now you can define all of them directly within the component itself. The data tables merely need to know which component you are using and it will be added when creating the Tower/Enemy units.

Additional Notes:

  • The aforementioned changes will slightly reduce the number of steps required to create new Towers. I will share a new tutorial for the same based on the new workflow.