The v2.29 update has gone live on the Marketplace.
Change Log:
I. Added an XP-based leveling system for Hero units.
The XP system is essentially the same one used by Towers but with slight modifications made to now accommodate other units as well. As a result, the workflow is pretty much the same, but I’ll post a tutorial soon on how to set up the system including configuring the xp target requirements, HP & weapon stat modifiers, etc.
II. Added a selection ring decal to be displayed when a Hero unit is under player control.
Upcoming Features:
- Option to set Target Prioritization setting for Towers
- Hero selection through the pre-mission Loadout Menu
- Ability System for AI units