Tower Defense Starter Kit

The v2.22 update has gone live on the Marketplace.

Change Log:

I. Added Health Regeneration for the Hero Unit. The new BPC_Regeneration component can be added to any actor (including Towers) to add HP regeneration capabilities, provided that said actor also has a “BPC_Hitpoints” component.

II. Added a new Hitpoints component to easily add an HP system to any actor that implements the BPI_Hitpoints interface. Can be added to Towers, Enemy wave units, as well as Friendly defender units.

III. Created a new custom widget component for displaying Health bars. Instead of relying on a standard widget component that requires writing additional logic for each blueprint class, this custom component will work out of the box as long as the owning actor also has a “BPC_Hitpoints” component.

IV. Replaced the existing custom Damage interface (that supported passing in crit dmg data) system with Unreal’s native damage system. Critical Hit Damage calculation can now be calculated before passing the damage by calling the global function CalculateDamage from any actor

Additional Notes:

Upcoming Features:

  • XP system for Hero units to level up through combat
  • Hero selection through the pre-mission Loadout Menu
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