Hi, the default camera is part of the BP_PlayerPawn blueprint. Since it gets spawned in at the Player Start actor location, you can move the Player Start around to change the camera view. However, since this wouldn’t give you a clear idea of what you’ll actually see in the game, I’d suggest temporarily adding an instance of “BP_PlayerPawn” to your level in the editor, and moving it around until you have the required view. You can then place the Player Start at this same location and delete the Player Pawn actor.