The v2.0 update for Tower Defense Starter Kit has gone live on the Marketplace.
v2.0 Change Log:
-
Removed the Unit-based wave spawning system, as the Batched wave spawning system can achieve the same results in a far more user-friendly manner.
-
Segregated the wave spawning system into two child classes: one to control batched wave spawns & the other to handle AI threat level based waves. [Note: The Threat based system will be getting an upgrade in the upcoming update to include weighted AI spawn management]
-
Removed the third sample map that showcased the use of dynamic nav modifiers to control AI paths.
-
Added event dispatchers to decouple logic associated with enemy spawn, damage reception, & deletion based events.
-
Integrated the pre-wave resource allocation data into the wave spawn data structures.
Free gameplay demo for the v2.0 edition of Tower Defense Starter Kit (Windows) now available at: Dropbox - File Deleted
All changes within the blueprints are marked with the boolean variable ‘Version2_0’ [screenshow example below] in order to easily identify the workflow changes introduced with this update. Comments are also written to describe the major changes.