Tower Defense Starter Kit

My team decided to use one laser per tower after all. Before I can apply the changes to tiered towers, I’ve run into a problem with the tower type enum. We won’t be using the boost and mining towers in our game, so I went through the steps of adding a tower to delete the two un-needed towers. Now some ordering is off in the selection and build menus. “ETowerTypeMAX” is the name given for the Artillery slot, and “Artillery” is given for the sniper slot. I think something in the pipeline is referencing the enum expecting the old list and not the updated one. I refreshed each node referencing the Enum.