Instead of replacing the functions menu with another build menu, I need to add a button on the functions menu that changes the menu to the build menu.
I also need to disallow the functions menu for the first tower in the cell after another tower is stacked on it, and have “repair” apply to both towers in a stack.
In addition, I need to stop allowing towers after the second tower in a cell. Essentially, instead of a yes/no return of whether a tower is in a cell, I need the game to be able to know how many towers are in a cell, so if there is one tower, it adds a button to change from functions to towers, and if there are two towers, it doesn’t add the change button.
On top of that, I have to have certain 2nd tier towers allowable for each 1st tier tower. I’ll need to have a build list for each 1st tier tower, and I’m not sure how to do that in the kit.
Unfortunately, I’ll need your assistance on many more objectives before we’re done, each objective altering the kit’s blueprints, and I wouldn’t mind compensating you if you guide me through your blueprints to accomplish my team’s goals until our project is finished.