Toughs About TPS Shooting Method.

I’ve been looking several videos about making a Third Person Shooter. and my question is more “Conceptual” if you will…

I’ve being seeing that most people puts a transform on the enpoint of the weapon and from there spawns a projectile.
But almost everyone, translates that projectile to the pawn lookAt, or at the camera mid point.

Wouldnt be better to spawn the projectile on that vector, and point it forward? the projectile must be shooted on a straight line from the weapon… not towards the screen mid point even when the weapon is rotated.

not quite sure what videos were you watching but check out Stevie ROF third person shooter episodes…though helped me a bunch when i just started working on my project for the research center (visit their site)…