I’ve been looking several videos about making a Third Person Shooter. and my question is more “Conceptual” if you will…
I’ve being seeing that most people puts a transform on the enpoint of the weapon and from there spawns a projectile.
But almost everyone, translates that projectile to the pawn lookAt, or at the camera mid point.
Wouldnt be better to spawn the projectile on that vector, and point it forward? the projectile must be shooted on a straight line from the weapon… not towards the screen mid point even when the weapon is rotated.