I am currently working on a game for mobile and have it so that there is a scrollbox on the level select screen (in UMG). Using blueprints, I have made it so that the scrollbox can be used by touching and dragging to scroll, thanks to the help of this thread:
My issue is that if I first touch a button to try to scroll, the “button pressed” event intercepts my input, so scrolling does not work. How would I ignore the button presses so that if a finger is moved, scrolling would begin? Then, if a button is tapped, the “button pressed” event fires. An example of what I mean is in the app “Words with Friends” (I’m sure there are many others as well).