I’ve implemented a simple keyboard interface for iOS. This has a UIViewController with a UITextField. Callbacks into my UI code populate the text as you type, and I’m trying to move towards drawing the text in the engine only and not using the UITextField.
The text entry is a partial view only and I’d like to be able to interact with other elements in the scene (these may be 3d models, custom UI elements etc) while the keyboard is up. The problem is that touch events are not making it through to my Unreal PlayerController while the keyboard and my custom UIViewController are visible.
The game update and draw functions are being called as normal, just no touch events.
Anyone dealt with this before?
I’ve tried a few approaches to this, the most recent being a custom UIView for the UIViewController, that simply filters pointInside requests - apparently correctly.
But still no touch events get to my PlayerController.