I’m having an issue with Event BeginInput Touch only working around the center area of the screen. UI widgets work fine though. I am using “Use mouse for touch” because the app is intended to work on tablets and computers. I have used print statements and breakpoints to verify that the event begininput touch is only firing inside the small area at the center of the screen. Is there some kind of internal deadzone blocking input elsewhere or something else blocking the touch input.
This is with UE 4.26