[Touch Input] Move Actor in Actor's relative XYZ instead of the World's XYZ

I have a camera pawn on the left that I want to move with touch input. Right now I’m testing with the mouse and everything is fine, except XY axes are using the world’s XY, for example if I move my mouse to the right, it moves in positive X axis, or down it moves in game to left.

Is there any way to use the actor’s XY instead of the world’s XY? Thanks!