Touch input is offset when device orientation is in Reverse Landscape

Hi,

We are currently working on a game for Android where our level select has interactable game objects when touching the screen that are triggered using the blueprint Input Touch Event. There is also a UI element that has a touch event attached as well.

While testing the functionality in the Reverse Landscape device orientation, we noticed that the touch events would only be triggered when touching slightly offset to the same place touched on the screen when the device was in Landscape device orientation.

Is there any way that we can remove this offset for Reverse Landscape?