Touch Input Gestures

Status

Complete

The Virtual Pointer exits Experimental, so developers can ship tap and drag interactions in a live game and read what a touch hit in world space.

The Virtual Pointer resolves interaction with on-screen elements the same way across every supported input device, so one interaction path covers touch as well as gamepad and mouse. De-projection APIs leave Experimental alongside it, translating a screen-space touch into a world-space position so a developer knows what was hit. Pinch actions, used for camera zoom and object scaling, remain Experimental in this release.

Roadmap Image

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