So I am trying to make a game. The first functionality I would like to create is the ability to drag the camera in order to move yourself around the map. I have the click events set as touch in the settings so that all clicks on mouse count as a touch event. I have noticed that it is not working for touch events inside of the player controlled pawn which I need to be working. The touch event does work in the player controller I am able to print out a test sting on touch in the player controller but not in the player controlled pawn class. I have input blocking not checked on every single class in my project. My project is taken from the topdownblueprint starter project but I have completely changed it to my own classes, my own player controller, my own pawn, my own game state and mode. I have the input mapping correctly set in settings and in the player controller.
here is the screenshot of the player controlled pawn take note that the “0” key when pressed down does print out the test string: