Touch Event not working on iPad Air

We’ve encountered a strange bug whereby the “Touch” blueprint event is not working, but only on the iPad Air.

We have a player controller set up with a touch event which is designed as a “tap to move” - the input registers in mobile preview - both on our PC and Macbook, as well as on our iPad 2 and my Nexus 5.

I’ve set up a print right off the “pressed” node of the Touch for testing.

Hi all,

Problem was un-related to UE4. The editor was not overwriting old versions of the app on the tablet when testing - this was leading to my changes not being detected. Problem is fixed by deleting the app from the iPad each time we test.