I’m trying to create a Sketchfab-like camera blueprint for touch devices. Here are the details:
I am learning how to setup a camera blueprint for touch devices (iPad for now) which should work similar to Sketchfab camera (www.sketchfab.com).
Camera features I’m looking for:
- Yaw and Pitch/Pan/Dolly (zoom)
- Smooth camera movement
- Camera movement constraints: It should not get too far from the main scene . This is product visualization for clients and therefore users getting lost in 3d space is not desired.
- Spec Details:
Touch Device: iPad
Previous Works by Others
I’m new to Blueprints and I have been working on it for the past few months. I have watched some good tutorials and I have learned some techniques.
Here is a list of some of these tutorials and UAssets. I have made the final blueprint available at the bottom of each link.
- This list will be updated as I find more tutorials on touch setup.
Two finger rotation: https://www.youtube.com/watch?v=BtUlb0UBk_g
Final BP: 2 Finger Rotation – TopDown Camera > BlueprintUE.com | PasteBin For Unreal Engine 4
I have learned some techniques and solutions. I can create some of the listed features but the main problem is that I don’t know how to bring all of them together and create a working camera blueprint that contains all of the listed features.
I need to mention that there are some good assets on Asset Store for camera navigation. But they are too complicated for a beginner like me to understand what is going on behind the scene. And as I mentioned earlier the goal for me is to learn rather than using those assets.
once I created the final blueprint, I’ll create some video tutorials explaining it from scratch for other users that are having the same problem. [HR][/HR]
- This section will be updated with the progress that I make.