I’ve tried to look around for a while now to find anything on how to do proper Touch Buttons as compared to Touch Joysticks.
I’m doing a Side Scrolling Endless Flying game and the precision needed to survive just can’t be achieved with the standard virtual thumb joystick.
When I play it on the PC the keys I press gives a constant 1 or -1 depending on whether I press Up or Down whereas the Joystick goes between 0.0 to 1.0 or 0.0 to -1.0. While this is how a normal joystick works (deadzones and all) this is not desirable for my game. I’d like to have touch buttons that work the same as my keyboard buttons. Fast and Precise.
But achieving this have so far been a big problem. I first tried to achieve it through UMG but that failed.
Then I tried to achieve it by making touch buttons but I could never configure the Touch Interface to the point where it works like buttons. It’s still just Joysticks.
I would really appreciate any help with this, as it’s paramount to making my game enjoyable