Did you try checking for it on HUD sub-class/blueprint?
What nodes have you tried? There’s “TouchLeave” and also “EndInputTouch” events.
I’m unlucky to build any game for my i9100 so I can’t help you that much but speculate and guess ):
Did you try checking for it on HUD sub-class/blueprint?
What nodes have you tried? There’s “TouchLeave” and also “EndInputTouch” events.
I’m unlucky to build any game for my i9100 so I can’t help you that much but speculate and guess ):