I’m working on my first ArchiViz project, I’m modeling buildings and stuff in Blender then importing in our beloved UE4…
Here is my workflow, please correct me if I’m doing wrong… well I:
a - model the building in Blender
b - try to make an accurate unwrap for 2 UV channels (first for the textures, second for lightmaps)
c - export the model in .FBX format
d - import in UE4
e - make the material and apply it to the imported model
f - build light
SO, this has been perfectly working for many meshes that I’ve already imported, but now (few days from the deadline, of course) on one particular building
I’m getting SUPER WRONG shadows after the point “f”, as you can see below. D:
The scene is lightened by a Directional Light and a Sky Light.
The model is actually very clean (all normals pointing out, no mess at all).
The building is formed by 3 meshes, one for the red building, one is the roof and one for the front elements.
Lightmap resolution is set to 256 on all the 3 objects, but in the same scene I have meshes which has way better shadows with lower values.
I have tried ALL the different levels of light build, from Preview to Production but I get the same result.
I would be VERY grateful if someone could help me out with this!
I hope I have been clear enough, I’ve tried to upload more screenshots but the database of this forum kept crashing continuously.