Hi, I had this issue where the pelvis wasn’t moving and I came to your youtube fix video. I followed your instructions but I came to the realization that that wasn’t the fix for my current problem.
When investigating more closely I realized that the pelvis bone from the mixamo animation was animating correctly, however it wasn’t realy changing any values in the attributes pannel in maya.
I wondered? where did these animation instructions come from? where they inherited?
That’s when I came to a different fix. Grabbing the pelvis bone in maya and making sure that inherit transforms was off. Then importing it in unreal and it worked for me