As the title says, I haven’t done any anim in UE4 previous to this. The door in question has pistons on either side which I would like to slide back one-by-one before the door opens, sort of like a bolt door.
I have it all set up in Maya, so my first question is how should I import it into UE4- Should I group them, save as fbx. and import? Because I have found that when I do that I don’t know hot to select the individual pieces again, so I assume when you export a group of meshes as fbx. it merges them into one mesh?
I looked up a Maya rigging tutorial for doors and windows that went through how to lock parameters and set a limit of movement, whether that matters if I’m doing the animation in UE4 I’m not sure.
Any advice or tutorial links would be greatly appreciated,