Thought I’d start a thread to capture peoples inputs/ideas/considerations on the upcoming Total Conversion (TC) initiative.
Rather than create a massive debate thread… I’m going to suggest we just add our ideas (or variants of other peoples ideas)… and collate them here for the devs to read.
Can I just re-state: please avoid criticizing / poo-poo’ing or showing off your awesome Unreal Engine knowledge… let’s just get some ideas on what would help us mod Total Conversion mods that are epic.
My ones:
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Expose sunrise/midday/sunset fields… and other sound ambients in PrimalGameData. Being able to change music/sounds/effects can massively help a TC mod be different.
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Easily remove the tamed dino buffs (3.0 damage for example). The disparity between tamed and wild dinos is not only game-balance breaking, but is also negating player weapons usefulness.
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Easily change skyboxes. Imagine putting an alien planet in the sky background… or a city backdrop.
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Expose (or add?) cross-class aggro multipliers. For example, a Stego coming to assist a Trike against a mutual enemy. An adult Stego (class) assisting a juvenile or infant Stego (different classes)
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Ability to form temporary groups. I realize this isn’t quite a TC feature… more of a dev radar concept: imagine people from different tribes joining a group to summon and defeat a dragon. The group leader might have master looter rights to distribute loot equally to people/other tribes.
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Expose wild dino levelling stat weighting. e.g. a player will drop everything into health/melee defense… a wild dino will randomly distribute across 5 stats or so. Being able to weight wild dinos to prefer health/melee will make for a more exciting game.
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Easily change/add event scripts. Possibly a radar concept as well… but imagine being able to trigger a radiation event that requires players to be in caves… or hail storms that do damage if not protected… or spawn an NPC if a certain condition is met. This all lends to TC immersion.
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Easily add/remove NPC buffs depending on time/location/health conditions. e.g. certain NPCs get speed/damage buffs at night… a raptor in grasslands takes less damage… a dying sabertooth gets a 50% damage buff.
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Easily modify skeletons/characters to add/remove general enhancements. I did take a quick look around but its not super obvious… e.g. remove the alpha rex damage buff, create a different buff and effect, add or remove camera shakes or sound effects to animations. Hopefully this will be easy to do in the TC.
That’s it for now… looking forward to hearing other peoples ideas!