I am new to the engine… I want to make a ring toss game.
The goal for me now is to spawn a ring when player click a button. Then toss the ring out after releasing the button.
I have few questions here:
How do I toss the ring like a project tile? I used add impulse function, it makes the ring fly straight out and never fall.
How do I add spin while to ring’s projectile? Just like frisbee.
When I spawn the ring, I want the ring stick to player’s camera but not fall down. Should I enable the physics simulation right before I launch the ring or after?
Thanks for the help!! I really appreciate this!