Hey all,
I am looking to create a dynamic torus/ring mesh, where I can control the radius and thickness via Blueprints.
Is that possible in UE?
Hey all,
I am looking to create a dynamic torus/ring mesh, where I can control the radius and thickness via Blueprints.
Is that possible in UE?
The answer to your question is here:
Thank you for the info! I managed to get some of the Blueprint done, but some nodes are missing like this one:
I could find similar ones but they don’t share the same inputs (like Index) so I’m stuck:
Thanks a lot
I use the function to avoid ‘AddComponent’ when updating spline. I reuse the existing mesh component.
I have provided the project for you to download and study.
Thank you very much!
I tried rebuilding from scratch as somehow it wouldn’t load when I inserted it into my Unreal folder database.
Will keep trying, thanks alot