Hey all,
I am looking to create a dynamic torus/ring mesh, where I can control the radius and thickness via Blueprints.
Is that possible in UE?
Hey all,
I am looking to create a dynamic torus/ring mesh, where I can control the radius and thickness via Blueprints.
Is that possible in UE?
The answer to your question is here:
Thank you very much!
I tried rebuilding from scratch as somehow it wouldn’t load when I inserted it into my Unreal folder database.
Will keep trying, thanks alot