Torus via Blueprints

Hey all,

I am looking to create a dynamic torus/ring mesh, where I can control the radius and thickness via Blueprints.

Is that possible in UE?

The answer to your question is here:

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Thank you for the info! I managed to get some of the Blueprint done, but some nodes are missing like this one:
image

I could find similar ones but they don’t share the same inputs (like Index) so I’m stuck:

Thanks a lot

I use the function to avoid ‘AddComponent’ when updating spline. I reuse the existing mesh component.

I have provided the project for you to download and study.

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Thank you very much!

I tried rebuilding from scratch as somehow it wouldn’t load when I inserted it into my Unreal folder database.

Will keep trying, thanks alot