Torus / Cylindrical Conveyor Belt

Greetings!

I’m trying to rectify an issue with the Vigilante tanks where I cannot get their wheel tracks/treads to rotate in the sequencer.

I figured I’d create a conveyor that will use the track/tread texture, and hide the original material, however, all the tutorials I’ve seen are 2D conveyors that don’t loop on multiple planes (they are just flat).

I’m going for something like this:

hi @Leomerya12

The best way to achieve this to look realistic like your conveyors would be to place meshes along a spline and move them.

How To Make An Object Follow A Spline Path - Unreal Engine Tutorial - YouTube

try that for a start

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Thanks for the reply!

Yes, this was what I was planning to do, but there’s the issue of the deformation. Once the top position wraps over to become the bottom position, we’ve got trouble.

I may have to make a bunch to narrow segments, instead of one large one, and I was hoping there was some “super-elegant” way or functionality I was unaware of to achieve this effect.

At the moment it seems best to:

  1. Create the spline path.
  2. Have the MANY meshes follow the path.
  3. Record this action into the sequencer.
  4. Save the data as an animation.

Annoying, but it may be the way.

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yes individual slats or belt objects would be best, but it adds an advantage that you can add a socket or scene object at a position on the belt object to attach conveyor items :slight_smile:

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Like this maybe.

There’s probably half a dozen ways. Not sure if suitable.

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