I figured I’d create a conveyor that will use the track/tread texture, and hide the original material, however, all the tutorials I’ve seen are 2D conveyors that don’t loop on multiple planes (they are just flat).
Yes, this was what I was planning to do, but there’s the issue of the deformation. Once the top position wraps over to become the bottom position, we’ve got trouble.
I may have to make a bunch to narrow segments, instead of one large one, and I was hoping there was some “super-elegant” way or functionality I was unaware of to achieve this effect.
yes individual slats or belt objects would be best, but it adds an advantage that you can add a socket or scene object at a position on the belt object to attach conveyor items