I’m currently looking to convert a torque3d level into a UE4 level. To this end i’m looking to get the terrain setup just as it is in the torque 3d engine. I have been able to export the height map as a greyscale png image. However, when I import from file in ue4 landscape tool I am not quite getting the same affect. I’m sure it’s down to the settings i’m using on import and can’t quite get them right. I was therefore hoping someone from here might be able to point me in the right direction.
The heightmap is 256x256 and in torque is 4m per pixel. I tried various permutations of the z scale when importing but the height of my terrain is not matching how it is in torque3d. I’m sure the correct import settings are there somewhere just can’t seem to get it right.