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Not quite. A good way to sink your business is trying to please all people all the time no matter what. Everything that was asked is explained. There is a difference between explaining something WRONG and the customer not actually listening to or reading the explanation provided.
I see where you’re trying to go here. No problem. First thing, everything is technically a clone in a sense, of something else. Depending on your definition of the beginnings of humans, after 200 000 years, totally original is hard to come by. It’s a good thing we didn’t say it was a completely brand new idea!
The headline is actually, “it’s LIKE DayZ meets the social aspect of EVE Online set in a world like The Walking Dead”. Again, we’re combining aspects of several games and ideas into this theme. In terms of the online and social aspects, EVE would be the closest match, for the combat and stealth systems, it would be more like last of us. I don’t know of a game out there that is massive multiplayer, single world, third person survival horror, with proper stealth mechanics, hostage systems, pet systems, crafting, jobs, businesses, player built and run communities, property ownership, flying, embedded ladder-based and officially tracked pvp. Yes, many games have many aspects but none focus on that kind of world.
Anyway, I haven’t played all of the games you mentioned, but I can definitely tell you some points that make it different than traditional MMORPGs, which is the genre mentioned.
Here are some highlights from the page:
– Large online open world, zombie apocalypse survival-horror - Long-term aiming more for the EVE single-server style. Ambitious, yes. Impossible, no. (not tiny 50 ppl per server)
– Set in post-apocalyptic real-world locations - Based of real world cities (scaled but still recognizable)
– New, unique progression system based on specialized attributes, focused skill-set paths, acumen and real-world trades - Not focused on physical attributes like many MMO’s are, (str, def, HP etc…) the focus is on learning skills like business operations, social skills, operating vehicles, repairing machinery, money laundering… etc etc.
– A highly focused and massive crafting system from weapons to vehicles - not just crafting an axe, building factories for production of larger scale items like machines and vehicles.
Specialized occupations learned, chosen and unlocked based on gameplay style
– Own and operate full businesses with multiple branches, such as shops, banks, restaurants, medical facilities, etc., in safe and non-safe zones
– Buy, sell, rent and create homes and structures in safe and non-safe zones
– Hunting and tracking systems, controllable pets, marriage, communities/factions with other players
– Stealth mechanics, stealth kills and hostage systems
– Participate in officially tracked Team Death Match, FFA and 1v1 combat arenas that can be watched and bet on live from the web
– Full integration with mobiles, tablets and PCs -you can get notifications, accept jobs and trades, check stats, skills, messages etc from your cell phone
– Balanced PVE/PVP environment with many focused systems to ensure fair and fun gameplay, including detrimental penalties for dying (especially for PVP instigators), fluctuating criminal levels, reputation, ability to benefit from safe zones and resources, and much, much more.
It really is just duplicating work rewriting everything here. The reason I linked the Kickstarter page in the first post is because everything is written out there already.
Please, if you’re truly interested, read the content, then read the FAQs. Then watch the videos. The proof of concept was made to specifically test the ideas overall, and to make sure the network portion was a viable option. It’s not an easy task by any stretch but it’s doable and we want to do it.
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