Tore Lervik - MeshBlend

I did not realize the launcher version (what I lovingly call the “OTS”, or off-the-shelf version) had the limitation. That sure is a good reason to take the approach you did! Concerning providing guidance on using other g-buffer channels: that would be awesome of you to do, while also creeping into education on the rendering pipeline in general.

Thanks for addressing my question(s), and keep up the great work!

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