Topography

Hi, Im COMPLETELY new to this world
But I’ve always wanted in for the longest time
Anyhow, Id like to know if its possible to somehow import in assets from 3d rendering programs like 3DS max or Maya?
As an architecture student, Im always gonna be working with a site and a designated topography, so It’s be great to be able to import in objects from other programs

Hi AxazVoid,

You can import .fbx files into UE4 from a variety of 3D modeling software. 3Ds Max, Maya, Blender, etc. Take a look at the links below for some basic information on this.

https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/BestPractices/index.html

Also, please take a look through our tutorials on the Wiki.

Cheers,

TJ

Thank you Very much
Apologies for the late reply
Studio has been murdering me