всем здравствуйте у меня проблема сам не понимаю в чем так как только начал изучать движок, проблема происходит при упаковке игры и всё, помогите решить пожалуйста

всем здравствуйте у меня проблема сам не понимаю в чем так как только начал изучать движок, проблема происходит при упаковке игры и всё, помогите решить пожалуйста

20:25:50: Starting up SwarmAgent …
20:25:50: … registering SwarmAgent with remoting service
20:25:50: … registering SwarmAgent network channels
20:25:50: … initializing SwarmAgent
20:25:50: … certificate check has failed
20:25:50: … initializing cache
20:25:50: … using cache folder ‘C:/Users/henta/AppData/Local/UnrealEngine/4.27/Saved/Swarm\SwarmCache’
20:25:50: … recreating SwarmAgent cache staging area
20:25:50: … initializing connection to SwarmCoordinator
20:25:50: … using SwarmCoordinator on RENDER-01
20:25:53: … SwarmCoordinator failed to be initialized
20:25:53: … initializing local performance monitoring subsystem
20:25:57: … initialization successful, SwarmAgent now running
20:25:57: [Interface:TryOpenConnection] Local connection established
20:25:57: [Job] Accepted Job B220B7AA-4FD4B1C4-F47B91B5-9B400750
20:25:58: [Job] Launched Job UnrealLightmass_2022-03-26_16-22-52_1096672-64bit.exe
20:25:58: [Job] PID is 4704
20:25:58: [Job] GUID is “B220B7AA-4FD4B1C4-F47B91B5-9B400750”
20:25:58: LogLightmass: Display: Lightmass Win64 started on: DESKTOP-3OS59TB. Command-line: B220B7AA4FD4B1C4F47B91B59B400750
20:25:58: Failed to determine engine directory: Defaulting to
20:25:58: Failed to load ‘aqProf.dll’ (GetLastError=126)
20:25:58: File ‘aqProf.dll’ does not exist
20:25:58: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
20:25:58: File ‘VtuneApi.dll’ does not exist
20:25:58: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
20:25:58: File ‘VtuneApi32e.dll’ does not exist
20:25:58: Lightmass Win64 started on: DESKTOP-3OS59TB. Command-line: B220B7AA4FD4B1C4F47B91B59B400750
20:25:58: LogLightmass: Display: Processing scene GUID: B220B7AA4FD4B1C4F47B91B59B400750 with 6 threads
20:25:58: Processing scene GUID: B220B7AA4FD4B1C4F47B91B59B400750 with 6 threads
20:25:58: Building static lighting…
20:25:58: [OpenConnection] Registering TCP channel …
20:25:58: [OpenConnection] Connecting to agent …
20:25:58: [TryOpenConnection] Testing the Agent
20:25:58: [TryOpenConnection] Opening Connection to Agent
20:25:58: [TryOpenConnection] Local Process ID is 4704
20:25:58: [Job] Found a parent connection for PID 4704
20:25:58: [Job] 1BABF151 → 07951FCE
20:25:58: [Interface:TryOpenConnection] Local connection established
20:25:58: Measured CPU frequency: 3.60 GHz
20:25:58: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
20:25:58: Number of texture mappings: 10
20:25:58: Number of fluid mappings: 0
20:25:58: Number of landscape mappings: 64
20:25:58: Number of BSP mappings: 0
20:25:58: Number of static mesh instance mappings: 10
20:25:58: Scene surface area calculated at 3239.526 million units (20.285% of the estimated 15970.068 million units)
20:25:58: Importance volume surface area calculated at 515.038 million units (13.662% of the estimated 3769.911 million units)
20:25:58: Embree Build 0.1s
20:25:58:
20:25:58:
20:25:58: Collision Mesh Overview:
20:25:58: Num Triangles : 646640
20:25:58: MeshInfos : 0.0Mb
20:25:58: UVs : 2.5Mb
20:25:58: LightmapUVs : 2.5Mb
20:25:58: Embree Used Memory : 44.9Mb
20:25:58:
20:25:58:
20:25:58: Processing…
20:25:58: Couldn’t gather the requested number of indirect photon paths! 0 gathered
20:25:58: EmitDirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
20:25:58: Built photon segment map in 0.0 seconds
20:25:58: EmitIndirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
20:25:58: Marking Irradiance Photons complete, 0.000 million photons marked in 0.0 seconds
20:25:59: Caching Irradiance Photons complete, 0.070 million cache samples in 0.6 seconds
20:25:59: Calculate Irradiance Photons complete, 0.000 million irradiance calculations in 0.0 seconds
20:26:00: Radiosity Setup 1.0s
20:26:02: Lighting 11.0%
20:26:02: Lighting 20.6%
20:26:03: Lighting 30.3%
20:26:03: Lighting 41.3%
20:26:04: Lighting 50.8%
20:26:04: Lighting 61.2%
20:26:04: Lighting 70.8%
20:26:05: Lighting 80.4%
20:26:05: Lighting 90.4%
20:26:06: Lighting 100.0%
20:26:06: [Job] Job is a success!
20:26:06:
20:26:06:
20:26:06: Total Static Lighting time: 7.82 seconds, 6 threads
20:26:06: 2.7% 0.2s Scene setup
20:26:06: 0.0% 0.0s Emit Direct Photons
20:26:06: 0.0% 0.0s Cache Indirect Photon Paths
20:26:06: 0.0% 0.0s Emit Indirect Photons
20:26:06: 0.0% 0.0s Mark 0.000 million Irradiance Photons
20:26:06: 7.1% 0.6s Cache 0.070 million Irradiance Photon Samples on surfaces
20:26:06: 0.0% 0.0s Calculate 0.000 million Irradiance Photons
20:26:06: 97.1% 7.6s Lighting
20:26:06: 0.0% 0.0s Unaccounted
20:26:06:
20:26:06:
20:26:06: Total Irradiance Photon Caching thread seconds: 3.2
20:26:06: 0.0% 0.0s Octree traversal
20:26:06: 0.0% 0.0s 0.000 million Visibility rays
20:26:06: 100.0% 3.2s Unaccounted
20:26:06:
20:26:06: Radiosity Setup thread seconds: 6.0, Radiosity Iteration thread seconds: 0.0
20:26:06:
20:26:06:
20:26:06: Total busy Lighting thread seconds: 32.41
20:26:06: 29.0% 9.4s Texel and vertex setup
20:26:06: 0.0% 0.0s Direct lighting
20:26:06: 0.0% 0.0s Area shadows with 0.000 million rays
20:26:06: 0.0% 0.0s Unaccounted
20:26:06: 1.6% 0.5s Block on indirect lighting cache tasks
20:26:06: 5.6% 1.8s Block on IrradianceCache Interpolation tasks
20:26:06: 56.2% 18.2s Volumetric Lightmap - 0.047 million samples
20:26:06: 52.3% 16.9s VoxelizationTime
20:26:06: 0.0% 0.0s GatherImportancePhotons
20:26:06: 0.0% 0.0s DirectLightingTime
20:26:06: 5.1% 1.7s FinalGatherTime
20:26:06: 2.1% 0.7s Unaccounted
20:26:06:
20:26:06:
20:26:06: Indirect lighting cache task thread seconds: 0.51
20:26:06: 0.7% 0.0s ImportancePhotonGatherTime
20:26:06: 0.0% 0.0s CalculateImportanceSampleTime
20:26:06: 107.4% 0.6s FirstBounceRayTraceTime for 2.966 million rays
20:26:06: 5.2% 0.0s CalculateExitantRadiance
20:26:06:
20:26:06: Traced 4.930 million first hit visibility rays for a total of 0.7 thread seconds (7.568 million per thread second)
20:26:06: Traced 0.006 million boolean visibility rays for a total of 0.0 thread seconds (6.980 million per thread second)
20:26:06: Scene radius 35649.1, Importance bounds radius 17320.5
20:26:06: 74 Mappings, 0.298 million Texels, 0.491 million mapped texels
20:26:06:
20:26:06: 36.2% of Total Lighting thread seconds on Texture Mappings, 0% on Volume Samples, 56% on Volumetric Lightmap, 0% on Visibility, 7.7% Unaccounted
20:26:06: 0 Lights total, 0.0 Shadow rays per light sample on average
20:26:06:
20:26:06: 0.000 million first pass Photons Emitted (out of 0.000 million requested) to deposit 0.000 million Direct Photons and 2575 Indirect Photon Paths, efficiency of inf%
20:26:06: 0.000 million second pass Photons Emitted (out of 0.309 million requested) to deposit 0.000 million Indirect Photons, efficiency of -nan(ind)%
20:26:06: 0.054 million Photon Gathers, 0.015 million Irradiance Photon Gathers
20:26:06: 0.000 million Importance Photons found, 0.000 million Importance Photon PDF calculations
20:26:06: 2.5% Bounce 1 Irradiance cache miss rate (0.281 million lookups, 0.007 million misses, 0.000 million inside geometry)
20:26:06: Final Gather: 0.9s on 2.966 million base samples, 0.5s on 0.000 million refining samples for 2 refinement levels.
20:26:06: 177.7 Mb Peak Working Set
20:26:06:
20:26:06:
20:26:06: Lightmass on DESKTOP-3OS59TB: 8.45 sec total, 284 ms importing, 214 ms setup, 2.17 sec photons, 5.75 sec processing, 0 ms extra exporting [74/74 mappings]. Threads: 40.3 sec total, 11.7 sec processing.
20:26:06: Lighting complete [Startup = 284 ms, Lighting = 8.17 sec]
20:26:06: Failed to send back log file through Swarm!
20:26:06: [CloseConnection] Closing connection 07951FCE using handle 07951FCE
20:26:06: [CloseConnection] Connection confirmed for disconnection 07951FCE
20:26:06: [CloseConnection] Connection disconnected 07951FCE
20:26:06: [GetMessage] Safely returning to 07951FCE with no message
20:26:06: [MaintainConnections] Local connection has closed (07951FCE)
20:26:06: [MaintainConnections] Removed connection 07951FCE
20:26:06: [CloseConnection] Closing connection 1BABF151 using handle 1BABF151
20:26:06: [CloseConnection] Connection confirmed for disconnection 1BABF151
20:26:06: [CloseConnection] Closing orphaned Job (B220B7AA-4FD4B1C4-F47B91B5-9B400750)
20:26:06: [CloseConnection] Connection disconnected 1BABF151
20:26:06: [GetMessage] Safely returning to 1BABF151 with no message
20:26:07: [MaintainConnections] Local connection has closed (1BABF151)
20:26:07: [MaintainConnections] Removed connection 1BABF151
20:26:07: [MaintainConnections] All connections have closed
20:26:07: [Maintain Jobs] Killing rogue Job “B220B7AA-4FD4B1C4-F47B91B5-9B400750”
20:34:54: [Interface:TryOpenConnection] Local connection established
20:34:54: [Job] Accepted Job C5280D8B-404FA568-2A882C8E-EC87BF88
20:34:55: [Job] Launched Job UnrealLightmass_2022-03-26_16-22-52_1096672-64bit.exe
20:34:55: [Job] PID is 9664
20:34:55: [Job] GUID is “C5280D8B-404FA568-2A882C8E-EC87BF88”
20:34:55: LogLightmass: Display: Lightmass Win64 started on: DESKTOP-3OS59TB. Command-line: C5280D8B404FA5682A882C8EEC87BF88
20:34:55: Failed to determine engine directory: Defaulting to
20:34:55: Failed to load ‘aqProf.dll’ (GetLastError=126)
20:34:55: File ‘aqProf.dll’ does not exist
20:34:55: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
20:34:55: File ‘VtuneApi.dll’ does not exist
20:34:55: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
20:34:55: File ‘VtuneApi32e.dll’ does not exist
20:34:55: Lightmass Win64 started on: DESKTOP-3OS59TB. Command-line: C5280D8B404FA5682A882C8EEC87BF88
20:34:55: LogLightmass: Display: Processing scene GUID: C5280D8B404FA5682A882C8EEC87BF88 with 6 threads
20:34:55: Processing scene GUID: C5280D8B404FA5682A882C8EEC87BF88 with 6 threads
20:34:55: Building static lighting…
20:34:55: [OpenConnection] Registering TCP channel …
20:34:55: [OpenConnection] Connecting to agent …
20:34:55: [TryOpenConnection] Testing the Agent
20:34:55: [TryOpenConnection] Opening Connection to Agent
20:34:55: [TryOpenConnection] Local Process ID is 9664
20:34:55: [Job] Found a parent connection for PID 9664
20:34:55: [Job] 482C3B3D → 04088D45
20:34:55: [Interface:TryOpenConnection] Local connection established
20:34:55: Measured CPU frequency: 3.60 GHz
20:34:55: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
20:34:55: Number of texture mappings: 10
20:34:55: Number of fluid mappings: 0
20:34:55: Number of landscape mappings: 64
20:34:55: Number of BSP mappings: 0
20:34:55: Number of static mesh instance mappings: 10
20:34:55: Scene surface area calculated at 3239.526 million units (20.285% of the estimated 15970.068 million units)
20:34:55: Importance volume surface area calculated at 3239.526 million units (0.000% of the estimated 0.000 million units)
20:34:55: Embree Build 0.1s
20:34:55:
20:34:55:
20:34:55: Collision Mesh Overview:
20:34:55: Num Triangles : 646640
20:34:55: MeshInfos : 0.0Mb
20:34:55: UVs : 2.5Mb
20:34:55: LightmapUVs : 2.5Mb
20:34:55: Embree Used Memory : 44.9Mb
20:34:55:
20:34:55:
20:34:55: Processing…
20:34:55: Couldn’t gather the requested number of indirect photon paths! 0 gathered
20:34:55: EmitDirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
20:34:55: Built photon segment map in 0.0 seconds
20:34:55: EmitIndirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
20:34:55: Marking Irradiance Photons complete, 0.000 million photons marked in 0.0 seconds
20:34:56: Caching Irradiance Photons complete, 0.070 million cache samples in 0.5 seconds
20:34:56: Calculate Irradiance Photons complete, 0.000 million irradiance calculations in 0.0 seconds
20:34:57: Radiosity Setup 1.0s
20:35:03: Lighting 11.0%
20:35:04: Lighting 20.6%
20:35:05: Lighting 30.3%
20:35:06: Lighting 41.3%
20:35:07: Lighting 50.9%
20:35:09: Lighting 60.5%
20:35:10: Lighting 70.9%
20:35:11: Lighting 80.4%
20:35:12: Lighting 90.1%
20:35:14: Lighting 100.0%
20:35:16: [Job] Job is a success!
20:35:17:
20:35:17:
20:35:17: Total Static Lighting time: 20.99 seconds, 6 threads
20:35:17: 1.0% 0.2s Scene setup
20:35:17: 0.0% 0.0s Emit Direct Photons
20:35:17: 0.0% 0.0s Cache Indirect Photon Paths
20:35:17: 0.0% 0.0s Emit Indirect Photons
20:35:17: 0.0% 0.0s Mark 0.000 million Irradiance Photons
20:35:17: 2.5% 0.5s Cache 0.070 million Irradiance Photon Samples on surfaces
20:35:17: 0.0% 0.0s Calculate 0.000 million Irradiance Photons
20:35:17: 99.0% 20.8s Lighting
20:35:17: 0.0% 0.0s Unaccounted
20:35:17:
20:35:17:
20:35:17: Total Irradiance Photon Caching thread seconds: 3.0
20:35:17: 0.0% 0.0s Octree traversal
20:35:17: 0.0% 0.0s 0.000 million Visibility rays
20:35:17: 100.0% 3.0s Unaccounted
20:35:17:
20:35:17: Radiosity Setup thread seconds: 5.6, Radiosity Iteration thread seconds: 0.0
20:35:17:
20:35:17:
20:35:17: Total busy Lighting thread seconds: 112.42
20:35:17: 10.8% 12.2s Texel and vertex setup
20:35:17: 0.0% 0.0s Direct lighting
20:35:17: 0.0% 0.0s Area shadows with 0.000 million rays
20:35:17: 0.0% 0.0s Unaccounted
20:35:17: 0.5% 0.5s Block on indirect lighting cache tasks
20:35:17: 1.5% 1.7s Block on IrradianceCache Interpolation tasks
20:35:17: 83.5% 93.9s Volumetric Lightmap - 0.283 million samples
20:35:17: 77.0% 86.6s VoxelizationTime
20:35:17: 0.1% 0.1s GatherImportancePhotons
20:35:17: 0.0% 0.0s DirectLightingTime
20:35:17: 7.4% 8.3s FinalGatherTime
20:35:17: 2.2% 2.5s Unaccounted
20:35:17:
20:35:17:
20:35:17: Indirect lighting cache task thread seconds: 0.51
20:35:17: 0.7% 0.0s ImportancePhotonGatherTime
20:35:17: 0.0% 0.0s CalculateImportanceSampleTime
20:35:17: 575.5% 3.0s FirstBounceRayTraceTime for 17.105 million rays
20:35:17: 10.9% 0.1s CalculateExitantRadiance
20:35:17:
20:35:17: Traced 19.069 million first hit visibility rays for a total of 3.1 thread seconds (6.232 million per thread second)
20:35:17: Traced 0.006 million boolean visibility rays for a total of 0.0 thread seconds (7.233 million per thread second)
20:35:17: Scene radius 35649.1, Importance bounds radius 0.0
20:35:17: 74 Mappings, 0.298 million Texels, 0.491 million mapped texels
20:35:17:
20:35:17: 12.8% of Total Lighting thread seconds on Texture Mappings, 0% on Volume Samples, 84% on Volumetric Lightmap, 0% on Visibility, 3.7% Unaccounted
20:35:17: 0 Lights total, 0.0 Shadow rays per light sample on average
20:35:17:
20:35:17: 0.000 million first pass Photons Emitted (out of 0.000 million requested) to deposit 0.000 million Direct Photons and 16197 Indirect Photon Paths, efficiency of inf%
20:35:17: 0.000 million second pass Photons Emitted (out of 1.944 million requested) to deposit 0.000 million Indirect Photons, efficiency of -nan(ind)%
20:35:17: 0.290 million Photon Gathers, 0.070 million Irradiance Photon Gathers
20:35:17: 0.000 million Importance Photons found, 0.000 million Importance Photon PDF calculations
20:35:17: 2.5% Bounce 1 Irradiance cache miss rate (0.281 million lookups, 0.007 million misses, 0.000 million inside geometry)
20:35:17: Final Gather: 4.8s on 17.105 million base samples, 1.8s on 0.000 million refining samples for 2 refinement levels.
20:35:17: 178.4 Mb Peak Working Set
20:35:17:
20:35:17:
20:35:17: Lightmass on DESKTOP-3OS59TB: 21.8 sec total, 274 ms importing, 217 ms setup, 2.03 sec photons, 19.2 sec processing, 0 ms extra exporting [74/74 mappings]. Threads: 2:15 min total, 14.3 sec processing.
20:35:17: Lighting complete [Startup = 274 ms, Lighting = 21.5 sec]
20:35:17: Failed to send back log file through Swarm!
20:35:17: [CloseConnection] Closing connection 04088D45 using handle 04088D45
20:35:17: [CloseConnection] Connection confirmed for disconnection 04088D45
20:35:17: [CloseConnection] Connection disconnected 04088D45
20:35:17: [GetMessage] Safely returning to 04088D45 with no message
20:35:17: [CloseConnection] Closing connection 482C3B3D using handle 482C3B3D
20:35:17: [CloseConnection] Connection confirmed for disconnection 482C3B3D
20:35:17: [CloseConnection] Closing orphaned Job (C5280D8B-404FA568-2A882C8E-EC87BF88)
20:35:17: [CloseConnection] Connection disconnected 482C3B3D
20:35:17: [GetMessage] Safely returning to 482C3B3D with no message
20:35:17: [MaintainConnections] Local connection has closed (482C3B3D)
20:35:17: [MaintainConnections] Local connection has closed (04088D45)
20:35:17: [MaintainConnections] Removed connection 482C3B3D
20:35:17: [MaintainConnections] Removed connection 04088D45
20:35:17: [MaintainConnections] All connections have closed
20:35:17: [Maintain Jobs] Killing rogue Job “C5280D8B-404FA568-2A882C8E-EC87BF88”
20:35:33: [Interface:TryOpenConnection] Local connection established
20:35:33: [Job] Accepted Job 8F29B1B9-41FD6D1F-8579FF81-4A79B1CC
20:35:34: [Job] Launched Job UnrealLightmass_2022-03-26_16-22-52_1096672-64bit.exe
20:35:34: [Job] PID is 9756
20:35:34: [Job] GUID is “8F29B1B9-41FD6D1F-8579FF81-4A79B1CC”
20:35:34: LogLightmass: Display: Lightmass Win64 started on: DESKTOP-3OS59TB. Command-line: 8F29B1B941FD6D1F8579FF814A79B1CC
20:35:34: Failed to determine engine directory: Defaulting to
20:35:34: Failed to load ‘aqProf.dll’ (GetLastError=126)
20:35:34: File ‘aqProf.dll’ does not exist
20:35:34: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
20:35:34: File ‘VtuneApi.dll’ does not exist
20:35:34: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
20:35:34: File ‘VtuneApi32e.dll’ does not exist
20:35:34: Lightmass Win64 started on: DESKTOP-3OS59TB. Command-line: 8F29B1B941FD6D1F8579FF814A79B1CC
20:35:34: LogLightmass: Display: Processing scene GUID: 8F29B1B941FD6D1F8579FF814A79B1CC with 6 threads
20:35:34: Processing scene GUID: 8F29B1B941FD6D1F8579FF814A79B1CC with 6 threads
20:35:34: Building static lighting…
20:35:34: [OpenConnection] Registering TCP channel …
20:35:34: [OpenConnection] Connecting to agent …
20:35:34: [TryOpenConnection] Testing the Agent
20:35:34: [TryOpenConnection] Opening Connection to Agent
20:35:34: [TryOpenConnection] Local Process ID is 9756
20:35:34: [Job] Found a parent connection for PID 9756
20:35:34: [Job] 649F0F7B → 4D785B9E
20:35:34: [Interface:TryOpenConnection] Local connection established
20:35:34: Measured CPU frequency: 3.60 GHz
20:35:34: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
20:35:34: Number of texture mappings: 10
20:35:34: Number of fluid mappings: 0
20:35:34: Number of landscape mappings: 64
20:35:34: Number of BSP mappings: 0
20:35:34: Number of static mesh instance mappings: 10
20:35:34: Scene surface area calculated at 3239.526 million units (20.285% of the estimated 15970.068 million units)
20:35:34: Importance volume surface area calculated at 3239.526 million units (0.000% of the estimated 0.000 million units)
20:35:34: Clamped the number of indirect photon paths to 20000.
20:35:34: Embree Build 0.1s
20:35:34:
20:35:34:
20:35:34: Collision Mesh Overview:
20:35:34: Num Triangles : 646640
20:35:34: MeshInfos : 0.0Mb
20:35:34: UVs : 2.5Mb
20:35:34: LightmapUVs : 2.5Mb
20:35:34: Embree Used Memory : 44.9Mb
20:35:34:
20:35:34:
20:35:34: Processing…
20:35:34: Couldn’t gather the requested number of indirect photon paths! 0 gathered
20:35:34: EmitDirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
20:35:34: Built photon segment map in 0.0 seconds
20:35:34: EmitIndirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
20:35:34: Marking Irradiance Photons complete, 0.000 million photons marked in 0.0 seconds
20:35:35: Caching Irradiance Photons complete, 0.070 million cache samples in 0.5 seconds
20:35:35: Calculate Irradiance Photons complete, 0.000 million irradiance calculations in 0.0 seconds
20:35:36: Radiosity Setup 1.0s
20:35:45: Lighting 11.0%
20:35:47: Lighting 20.6%
20:35:49: Lighting 30.3%
20:35:50: Lighting 41.3%
20:35:51: Lighting 50.9%
20:35:54: Lighting 60.5%
20:35:56: Lighting 70.9%
20:35:57: Lighting 80.4%
20:35:59: Lighting 90.1%
20:36:03: Lighting 100.0%
20:36:05: [Job] Job is a success!
20:36:06:
20:36:06:
20:36:06: Total Static Lighting time: 31.19 seconds, 6 threads
20:36:06: 0.9% 0.3s Scene setup
20:36:06: 0.0% 0.0s Emit Direct Photons
20:36:06: 0.0% 0.0s Cache Indirect Photon Paths
20:36:06: 0.0% 0.0s Emit Indirect Photons
20:36:06: 0.0% 0.0s Mark 0.000 million Irradiance Photons
20:36:06: 1.7% 0.5s Cache 0.070 million Irradiance Photon Samples on surfaces
20:36:06: 0.0% 0.0s Calculate 0.000 million Irradiance Photons
20:36:06: 99.1% 30.9s Lighting
20:36:06: 0.0% 0.0s Unaccounted
20:36:06:
20:36:06:
20:36:06: Radiosity Setup thread seconds: 5.9, Radiosity Iteration thread seconds: 0.0
20:36:06:
20:36:06:
20:36:06: Total busy Lighting thread seconds: 172.71
20:36:06: 7.2% 12.4s Texel and vertex setup
20:36:06: 0.0% 0.0s Direct lighting
20:36:06: 0.0% 0.0s Area shadows with 0.000 million rays
20:36:06: 0.0% 0.0s Unaccounted
20:36:06: 0.8% 1.4s Block on indirect lighting cache tasks
20:36:06: 0.8% 1.4s Block on IrradianceCache Interpolation tasks
20:36:06: 73.9% 127.7s Volumetric Lightmap - 0.283 million samples
20:36:06: 49.8% 86.1s VoxelizationTime
20:36:06: 0.1% 0.1s GatherImportancePhotons
20:36:06: 0.0% 0.1s DirectLightingTime
20:36:06: 39.8% 68.7s FinalGatherTime
20:36:06: 16.4% 28.4s Unaccounted
20:36:06:
20:36:06:
20:36:06: Indirect lighting cache task thread seconds: 1.41
20:36:06: 0.6% 0.0s ImportancePhotonGatherTime
20:36:06: 0.0% 0.0s CalculateImportanceSampleTime
20:36:06: 1755.5% 24.7s FirstBounceRayTraceTime for 145.438 million rays
20:36:06: 35.7% 0.5s CalculateExitantRadiance
20:36:06:
20:36:06: Traced 147.402 million first hit visibility rays for a total of 24.8 thread seconds (5.939 million per thread second)
20:36:06: Traced 0.017 million boolean visibility rays for a total of 0.0 thread seconds (6.187 million per thread second)
20:36:06: Scene radius 35649.1, Importance bounds radius 0.0
20:36:06: 74 Mappings, 0.298 million Texels, 0.491 million mapped texels
20:36:06:
20:36:06: 8.8% of Total Lighting thread seconds on Texture Mappings, 0% on Volume Samples, 74% on Volumetric Lightmap, 0% on Visibility, 17.3% Unaccounted
20:36:06: 0 Lights total, 0.0 Shadow rays per light sample on average
20:36:06:
20:36:06: 0.000 million first pass Photons Emitted (out of 0.000 million requested) to deposit 0.000 million Direct Photons and 20000 Indirect Photon Paths, efficiency of inf%
20:36:06: 0.000 million second pass Photons Emitted (out of 15.550 million requested) to deposit 0.000 million Indirect Photons, efficiency of -nan(ind)%
20:36:06: 0.300 million Photon Gathers, 0.070 million Irradiance Photon Gathers
20:36:06: 0.000 million Importance Photons found, 0.000 million Importance Photon PDF calculations
20:36:06: 6.3% Bounce 1 Irradiance cache miss rate (0.281 million lookups, 0.018 million misses, 0.000 million inside geometry)
20:36:06: Final Gather: 39.9s on 145.438 million base samples, 17.1s on 0.000 million refining samples for 3 refinement levels.
20:36:06: 183.0 Mb Peak Working Set
20:36:06:
20:36:06:
20:36:06: Lightmass on DESKTOP-3OS59TB: 31.9 sec total, 274 ms importing, 270 ms setup, 2.11 sec photons, 29.2 sec processing, 0 ms extra exporting [74/74 mappings]. Threads: 3:24 min total, 15.2 sec processing.
20:36:06: Lighting complete [Startup = 274 ms, Lighting = 31.6 sec]
20:36:06: Failed to send back log file through Swarm!
20:36:06: [CloseConnection] Closing connection 4D785B9E using handle 4D785B9E
20:36:06: [CloseConnection] Connection confirmed for disconnection 4D785B9E
20:36:06: [CloseConnection] Connection disconnected 4D785B9E
20:36:06: [GetMessage] Safely returning to 4D785B9E with no message
20:36:06: [CloseConnection] Closing connection 649F0F7B using handle 649F0F7B
20:36:06: [CloseConnection] Connection confirmed for disconnection 649F0F7B
20:36:06: [CloseConnection] Closing orphaned Job (8F29B1B9-41FD6D1F-8579FF81-4A79B1CC)
20:36:06: [CloseConnection] Connection disconnected 649F0F7B
20:36:06: [GetMessage] Safely returning to 649F0F7B with no message
20:36:06: [MaintainConnections] Local connection has closed (4D785B9E)
20:36:06: [MaintainConnections] Local connection has closed (649F0F7B)
20:36:06: [MaintainConnections] Removed connection 4D785B9E
20:36:06: [MaintainConnections] Removed connection 649F0F7B
20:36:06: [MaintainConnections] All connections have closed
20:41:28: [Interface:TryOpenConnection] Local connection established
20:41:28: [Job] Accepted Job 4EDBAA51-4E24C2A0-1A784F85-0790FCE1
20:41:29: [Job] Launched Job UnrealLightmass_2022-03-26_16-22-52_1096672-64bit.exe
20:41:29: [Job] PID is 2472
20:41:29: [Job] GUID is “4EDBAA51-4E24C2A0-1A784F85-0790FCE1”
20:41:29: LogLightmass: Display: Lightmass Win64 started on: DESKTOP-3OS59TB. Command-line: 4EDBAA514E24C2A01A784F850790FCE1
20:41:29: Failed to determine engine directory: Defaulting to
20:41:29: Failed to load ‘aqProf.dll’ (GetLastError=126)
20:41:29: File ‘aqProf.dll’ does not exist
20:41:29: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
20:41:29: File ‘VtuneApi.dll’ does not exist
20:41:29: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
20:41:29: File ‘VtuneApi32e.dll’ does not exist
20:41:29: Lightmass Win64 started on: DESKTOP-3OS59TB. Command-line: 4EDBAA514E24C2A01A784F850790FCE1
20:41:29: LogLightmass: Display: Processing scene GUID: 4EDBAA514E24C2A01A784F850790FCE1 with 6 threads
20:41:29: Processing scene GUID: 4EDBAA514E24C2A01A784F850790FCE1 with 6 threads
20:41:29: Building static lighting…
20:41:29: [OpenConnection] Registering TCP channel …
20:41:29: [OpenConnection] Connecting to agent …
20:41:29: [TryOpenConnection] Testing the Agent
20:41:29: [TryOpenConnection] Opening Connection to Agent
20:41:29: [TryOpenConnection] Local Process ID is 2472
20:41:29: [Job] Found a parent connection for PID 2472
20:41:29: [Job] 79608E6F → 649A40E0
20:41:29: [Interface:TryOpenConnection] Local connection established
20:41:29: Measured CPU frequency: 3.60 GHz
20:41:29: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
20:41:29: Number of texture mappings: 10
20:41:29: Number of fluid mappings: 0
20:41:29: Number of landscape mappings: 64
20:41:29: Number of BSP mappings: 0
20:41:29: Number of static mesh instance mappings: 10
20:41:29: Scene surface area calculated at 3239.526 million units (20.285% of the estimated 15970.068 million units)
20:41:29: Importance volume surface area calculated at 3239.526 million units (0.000% of the estimated 0.000 million units)
20:41:29: Clamped the number of indirect photon paths to 20000.
20:41:29: Embree Build 0.1s
20:41:29:
20:41:29:
20:41:29: Collision Mesh Overview:
20:41:29: Num Triangles : 646640
20:41:29: MeshInfos : 0.0Mb
20:41:29: UVs : 2.5Mb
20:41:29: LightmapUVs : 2.5Mb
20:41:29: Embree Used Memory : 44.9Mb
20:41:29:
20:41:29:
20:41:29: Processing…
20:41:29: Couldn’t gather the requested number of indirect photon paths! 0 gathered
20:41:29: EmitDirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
20:41:29: Built photon segment map in 0.0 seconds
20:41:29: EmitIndirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
20:41:29: Marking Irradiance Photons complete, 0.000 million photons marked in 0.0 seconds
20:41:30: Caching Irradiance Photons complete, 0.070 million cache samples in 0.5 seconds
20:41:30: Calculate Irradiance Photons complete, 0.000 million irradiance calculations in 0.0 seconds
20:41:31: Radiosity Setup 1.0s
20:41:40: Lighting 11.0%
20:41:42: Lighting 20.6%
20:41:44: Lighting 30.3%
20:41:45: Lighting 41.3%
20:41:46: Lighting 50.9%
20:41:48: Lighting 60.5%
20:41:51: Lighting 70.9%
20:41:52: Lighting 80.4%
20:41:54: Lighting 90.1%
20:41:57: Lighting 100.0%
20:42:00: [Job] Job is a success!
20:42:01:
20:42:01:
20:42:01: Total Static Lighting time: 31.05 seconds, 6 threads
20:42:01: 0.7% 0.2s Scene setup
20:42:01: 0.0% 0.0s Emit Direct Photons
20:42:01: 0.0% 0.0s Cache Indirect Photon Paths
20:42:01: 0.0% 0.0s Emit Indirect Photons
20:42:01: 0.0% 0.0s Mark 0.000 million Irradiance Photons
20:42:01: 1.7% 0.5s Cache 0.070 million Irradiance Photon Samples on surfaces
20:42:01: 0.0% 0.0s Calculate 0.000 million Irradiance Photons
20:42:01: 99.3% 30.8s Lighting
20:42:01: 0.0% 0.0s Unaccounted
20:42:01:
20:42:01:
20:42:01: Radiosity Setup thread seconds: 5.9, Radiosity Iteration thread seconds: 0.0
20:42:01:
20:42:01:
20:42:01: Total busy Lighting thread seconds: 172.13
20:42:01: 7.0% 12.1s Texel and vertex setup
20:42:01: 0.0% 0.0s Direct lighting
20:42:01: 0.0% 0.0s Area shadows with 0.000 million rays
20:42:01: 0.0% 0.0s Unaccounted
20:42:01: 0.8% 1.4s Block on indirect lighting cache tasks
20:42:01: 0.8% 1.4s Block on IrradianceCache Interpolation tasks
20:42:01: 74.2% 127.7s Volumetric Lightmap - 0.283 million samples
20:42:01: 49.9% 85.9s VoxelizationTime
20:42:01: 0.1% 0.1s GatherImportancePhotons
20:42:01: 0.0% 0.1s DirectLightingTime
20:42:01: 39.4% 67.9s FinalGatherTime
20:42:01: 16.4% 28.2s Unaccounted
20:42:01:
20:42:01:
20:42:01: Indirect lighting cache task thread seconds: 1.39
20:42:01: 0.6% 0.0s ImportancePhotonGatherTime
20:42:01: 0.0% 0.0s CalculateImportanceSampleTime
20:42:01: 1758.8% 24.4s FirstBounceRayTraceTime for 145.438 million rays
20:42:01: 35.6% 0.5s CalculateExitantRadiance
20:42:01:
20:42:01: Traced 147.402 million first hit visibility rays for a total of 24.5 thread seconds (6.015 million per thread second)
20:42:01: Traced 0.017 million boolean visibility rays for a total of 0.0 thread seconds (6.362 million per thread second)
20:42:01: Scene radius 35649.1, Importance bounds radius 0.0
20:42:01: 74 Mappings, 0.298 million Texels, 0.491 million mapped texels
20:42:01:
20:42:01: 8.6% of Total Lighting thread seconds on Texture Mappings, 0% on Volume Samples, 74% on Volumetric Lightmap, 0% on Visibility, 17.2% Unaccounted
20:42:01: 0 Lights total, 0.0 Shadow rays per light sample on average
20:42:01:
20:42:01: 0.000 million first pass Photons Emitted (out of 0.000 million requested) to deposit 0.000 million Direct Photons and 20000 Indirect Photon Paths, efficiency of inf%
20:42:01: 0.000 million second pass Photons Emitted (out of 15.550 million requested) to deposit 0.000 million Indirect Photons, efficiency of -nan(ind)%
20:42:01: 0.300 million Photon Gathers, 0.070 million Irradiance Photon Gathers
20:42:01: 0.000 million Importance Photons found, 0.000 million Importance Photon PDF calculations
20:42:01: 6.3% Bounce 1 Irradiance cache miss rate (0.281 million lookups, 0.018 million misses, 0.000 million inside geometry)
20:42:01: Final Gather: 39.3s on 145.438 million base samples, 17.0s on 0.000 million refining samples for 3 refinement levels.
20:42:01: 183.6 Mb Peak Working Set
20:42:01:
20:42:01:
20:42:01: Lightmass on DESKTOP-3OS59TB: 31.8 sec total, 286 ms importing, 229 ms setup, 2.12 sec photons, 29.2 sec processing, 0 ms extra exporting [74/74 mappings]. Threads: 3:24 min total, 14.8 sec processing.
20:42:01: Lighting complete [Startup = 286 ms, Lighting = 31.5 sec]
20:42:01: Failed to send back log file through Swarm!
20:42:01: [CloseConnection] Closing connection 649A40E0 using handle 649A40E0
20:42:01: [CloseConnection] Connection confirmed for disconnection 649A40E0
20:42:01: [CloseConnection] Connection disconnected 649A40E0
20:42:01: [GetMessage] Safely returning to 649A40E0 with no message
20:42:01: [CloseConnection] Closing connection 79608E6F using handle 79608E6F
20:42:01: [CloseConnection] Connection confirmed for disconnection 79608E6F
20:42:01: [CloseConnection] Closing orphaned Job (4EDBAA51-4E24C2A0-1A784F85-0790FCE1)
20:42:01: [CloseConnection] Connection disconnected 79608E6F
20:42:01: [GetMessage] Safely returning to 79608E6F with no message
20:42:01: [MaintainConnections] Local connection has closed (649A40E0)
20:42:01: [MaintainConnections] Local connection has closed (79608E6F)
20:42:01: [MaintainConnections] Removed connection 649A40E0
20:42:01: [MaintainConnections] Removed connection 79608E6F
20:42:01: [MaintainConnections] All connections have closed
20:42:01: [Maintain Jobs] Killing rogue Job “4EDBAA51-4E24C2A0-1A784F85-0790FCE1”
20:42:26: [Interface:TryOpenConnection] Local connection established
20:42:26: [Job] Accepted Job CFA53788-44DEDB98-CA1EA593-85159B67
20:42:26: [Job] Launched Job UnrealLightmass_2022-03-26_16-22-52_1096672-64bit.exe
20:42:26: [Job] PID is 7956
20:42:26: [Job] GUID is “CFA53788-44DEDB98-CA1EA593-85159B67”
20:42:26: LogLightmass: Display: Lightmass Win64 started on: DESKTOP-3OS59TB. Command-line: CFA5378844DEDB98CA1EA59385159B67
20:42:26: Failed to determine engine directory: Defaulting to
20:42:26: Failed to load ‘aqProf.dll’ (GetLastError=126)
20:42:26: File ‘aqProf.dll’ does not exist
20:42:26: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
20:42:26: File ‘VtuneApi.dll’ does not exist
20:42:26: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
20:42:26: File ‘VtuneApi32e.dll’ does not exist
20:42:26: Lightmass Win64 started on: DESKTOP-3OS59TB. Command-line: CFA5378844DEDB98CA1EA59385159B67
20:42:26: LogLightmass: Display: Processing scene GUID: CFA5378844DEDB98CA1EA59385159B67 with 6 threads
20:42:26: Processing scene GUID: CFA5378844DEDB98CA1EA59385159B67 with 6 threads
20:42:26: Building static lighting…
20:42:27: [OpenConnection] Registering TCP channel …
20:42:27: [OpenConnection] Connecting to agent …
20:42:27: [TryOpenConnection] Testing the Agent
20:42:27: [TryOpenConnection] Opening Connection to Agent
20:42:27: [TryOpenConnection] Local Process ID is 7956
20:42:27: [Job] Found a parent connection for PID 7956
20:42:27: [Job] 1ABACC5B → 4D5C5F7F
20:42:27: [Interface:TryOpenConnection] Local connection established
20:42:27: Measured CPU frequency: 3.60 GHz
20:42:27: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
20:42:27: Number of texture mappings: 10
20:42:27: Number of fluid mappings: 0
20:42:27: Number of landscape mappings: 64
20:42:27: Number of BSP mappings: 0
20:42:27: Number of static mesh instance mappings: 10
20:42:27: Scene surface area calculated at 3239.526 million units (20.285% of the estimated 15970.068 million units)
20:42:27: Importance volume surface area calculated at 3239.526 million units (0.000% of the estimated 0.000 million units)
20:42:27: Clamped the number of indirect photon paths to 20000.
20:42:27: Embree Build 0.1s
20:42:27:
20:42:27:
20:42:27: Collision Mesh Overview:
20:42:27: Num Triangles : 646640
20:42:27: MeshInfos : 0.0Mb
20:42:27: UVs : 2.5Mb
20:42:27: LightmapUVs : 2.5Mb
20:42:27: Embree Used Memory : 44.9Mb
20:42:27:
20:42:27:
20:42:27: Processing…
20:42:27: Couldn’t gather the requested number of indirect photon paths! 0 gathered
20:42:27: EmitDirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
20:42:27: Built photon segment map in 0.0 seconds
20:42:27: EmitIndirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
20:42:27: Marking Irradiance Photons complete, 0.000 million photons marked in 0.0 seconds
20:42:27: Caching Irradiance Photons complete, 0.070 million cache samples in 0.5 seconds
20:42:27: Calculate Irradiance Photons complete, 0.000 million irradiance calculations in 0.0 seconds
20:42:28: Radiosity Setup 1.0s
20:42:37: Lighting 11.0%
20:42:39: Lighting 20.6%
20:42:42: Lighting 30.3%
20:42:43: Lighting 41.3%
20:42:44: Lighting 50.9%
20:42:46: Lighting 60.5%
20:42:49: Lighting 70.9%
20:42:49: Lighting 80.4%
20:42:51: Lighting 90.1%
20:42:56: Lighting 100.0%
20:42:58: [Job] Job is a success!
20:42:58:
20:42:58:
20:42:58: Total Static Lighting time: 31.05 seconds, 6 threads
20:42:58: 0.7% 0.2s Scene setup
20:42:58: 0.0% 0.0s Emit Direct Photons
20:42:58: 0.0% 0.0s Cache Indirect Photon Paths
20:42:58: 0.0% 0.0s Emit Indirect Photons
20:42:58: 0.0% 0.0s Mark 0.000 million Irradiance Photons
20:42:58: 1.7% 0.5s Cache 0.070 million Irradiance Photon Samples on surfaces
20:42:58: 0.0% 0.0s Calculate 0.000 million Irradiance Photons
20:42:58: 99.3% 30.8s Lighting
20:42:58: 0.0% 0.0s Unaccounted
20:42:58:
20:42:58:
20:42:58: Radiosity Setup thread seconds: 5.8, Radiosity Iteration thread seconds: 0.0
20:42:58:
20:42:58:
20:42:58: Total busy Lighting thread seconds: 172.29
20:42:58: 6.9% 11.8s Texel and vertex setup
20:42:58: 0.0% 0.0s Direct lighting
20:42:58: 0.0% 0.0s Area shadows with 0.000 million rays
20:42:58: 0.0% 0.0s Unaccounted
20:42:58: 0.8% 1.5s Block on indirect lighting cache tasks
20:42:58: 0.8% 1.4s Block on IrradianceCache Interpolation tasks
20:42:58: 74.9% 129.1s Volumetric Lightmap - 0.283 million samples
20:42:58: 50.3% 86.7s VoxelizationTime
20:42:58: 0.1% 0.1s GatherImportancePhotons
20:42:58: 0.0% 0.1s DirectLightingTime
20:42:58: 39.5% 68.1s FinalGatherTime
20:42:58: 15.7% 27.1s Unaccounted
20:42:58:
20:42:58:
20:42:58: Indirect lighting cache task thread seconds: 1.46
20:42:58: 0.7% 0.0s ImportancePhotonGatherTime
20:42:58: 0.0% 0.0s CalculateImportanceSampleTime
20:42:58: 1681.7% 24.5s FirstBounceRayTraceTime for 145.438 million rays
20:42:58: 33.9% 0.5s CalculateExitantRadiance
20:42:58:
20:42:58: Traced 147.402 million first hit visibility rays for a total of 24.6 thread seconds (5.990 million per thread second)
20:42:58: Traced 0.017 million boolean visibility rays for a total of 0.0 thread seconds (5.536 million per thread second)
20:42:58: Scene radius 35649.1, Importance bounds radius 0.0
20:42:58: 74 Mappings, 0.298 million Texels, 0.491 million mapped texels
20:42:58:
20:42:58: 8.5% of Total Lighting thread seconds on Texture Mappings, 0% on Volume Samples, 75% on Volumetric Lightmap, 0% on Visibility, 16.5% Unaccounted
20:42:58: 0 Lights total, 0.0 Shadow rays per light sample on average
20:42:58:
20:42:58: 0.000 million first pass Photons Emitted (out of 0.000 million requested) to deposit 0.000 million Direct Photons and 20000 Indirect Photon Paths, efficiency of inf%
20:42:58: 0.000 million second pass Photons Emitted (out of 15.550 million requested) to deposit 0.000 million Indirect Photons, efficiency of -nan(ind)%
20:42:58: 0.300 million Photon Gathers, 0.070 million Irradiance Photon Gathers
20:42:58: 0.000 million Importance Photons found, 0.000 million Importance Photon PDF calculations
20:42:58: 6.3% Bounce 1 Irradiance cache miss rate (0.281 million lookups, 0.018 million misses, 0.000 million inside geometry)
20:42:58: Final Gather: 39.4s on 145.438 million base samples, 17.0s on 0.000 million refining samples for 3 refinement levels.
20:42:58: 183.0 Mb Peak Working Set
20:42:58:
20:42:58:
20:42:58: Lightmass on DESKTOP-3OS59TB: 31.8 sec total, 279 ms importing, 218 ms setup, 2.11 sec photons, 29.2 sec processing, 0 ms extra exporting [74/74 mappings]. Threads: 3:24 min total, 14.7 sec processing.
20:42:58: Lighting complete [Startup = 279 ms, Lighting = 31.5 sec]
20:42:58: Failed to send back log file through Swarm!
20:42:58: [CloseConnection] Closing connection 4D5C5F7F using handle 4D5C5F7F
20:42:58: [CloseConnection] Connection confirmed for disconnection 4D5C5F7F
20:42:58: [CloseConnection] Connection disconnected 4D5C5F7F
20:42:58: [GetMessage] Safely returning to 4D5C5F7F with no message
20:42:58: [CloseConnection] Closing connection 1ABACC5B using handle 1ABACC5B
20:42:58: [CloseConnection] Connection confirmed for disconnection 1ABACC5B
20:42:58: [CloseConnection] Closing orphaned Job (CFA53788-44DEDB98-CA1EA593-85159B67)
20:42:58: [CloseConnection] Connection disconnected 1ABACC5B
20:42:58: [GetMessage] Safely returning to 1ABACC5B with no message
20:42:59: [MaintainConnections] Local connection has closed (4D5C5F7F)
20:42:59: [MaintainConnections] Local connection has closed (1ABACC5B)
20:42:59: [MaintainConnections] Removed connection 4D5C5F7F
20:42:59: [MaintainConnections] Removed connection 1ABACC5B
20:42:59: [MaintainConnections] All connections have closed
20:42:59: [Maintain Jobs] Killing rogue Job “CFA53788-44DEDB98-CA1EA593-85159B67”
21:06:03: [Interface:TryOpenConnection] Local connection established
21:06:03: [Job] Accepted Job 7C766543-4EEF708C-D5C1D69E-9079DA73
21:06:06: [Job] Launched Job UnrealLightmass_2022-03-26_16-22-52_1096672-64bit.exe
21:06:06: [Job] PID is 9260
21:06:06: [Job] GUID is “7C766543-4EEF708C-D5C1D69E-9079DA73”
21:06:06: LogLightmass: Display: Lightmass Win64 started on: DESKTOP-3OS59TB. Command-line: 7C7665434EEF708CD5C1D69E9079DA73
21:06:06: Failed to determine engine directory: Defaulting to
21:06:06: Failed to load ‘aqProf.dll’ (GetLastError=126)
21:06:06: File ‘aqProf.dll’ does not exist
21:06:06: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
21:06:06: File ‘VtuneApi.dll’ does not exist
21:06:06: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
21:06:06: File ‘VtuneApi32e.dll’ does not exist
21:06:06: Lightmass Win64 started on: DESKTOP-3OS59TB. Command-line: 7C7665434EEF708CD5C1D69E9079DA73
21:06:06: LogLightmass: Display: Processing scene GUID: 7C7665434EEF708CD5C1D69E9079DA73 with 6 threads
21:06:06: Processing scene GUID: 7C7665434EEF708CD5C1D69E9079DA73 with 6 threads
21:06:06: Building static lighting…
21:06:06: [OpenConnection] Registering TCP channel …
21:06:06: [OpenConnection] Connecting to agent …
21:06:06: [TryOpenConnection] Testing the Agent
21:06:06: [TryOpenConnection] Opening Connection to Agent
21:06:06: [TryOpenConnection] Local Process ID is 9260
21:06:06: [Job] Found a parent connection for PID 9260
21:06:06: [Job] 0F40C890 → 68EF51CF
21:06:06: [Interface:TryOpenConnection] Local connection established
21:06:07: Measured CPU frequency: 3.60 GHz
21:06:07: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
21:06:07: Number of texture mappings: 0
21:06:07: Number of fluid mappings: 0
21:06:07: Number of landscape mappings: 64
21:06:07: Number of BSP mappings: 0
21:06:07: Number of static mesh instance mappings: 0
21:06:07: Scene surface area calculated at 3226.239 million units (20.206% of the estimated 15966.631 million units)
21:06:07: Importance volume surface area calculated at 501.750 million units (13.309% of the estimated 3769.911 million units)
21:06:07: Embree Build 0.1s
21:06:07:
21:06:07:
21:06:07: Collision Mesh Overview:
21:06:07: Num Triangles : 645248
21:06:07: MeshInfos : 0.0Mb
21:06:07: UVs : 2.5Mb
21:06:07: LightmapUVs : 2.5Mb
21:06:07: Embree Used Memory : 44.9Mb
21:06:07:
21:06:07:
21:06:07: Processing…
21:06:07: Couldn’t gather the requested number of indirect photon paths! 0 gathered
21:06:07: EmitDirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
21:06:07: Built photon segment map in 0.0 seconds
21:06:07: EmitIndirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
21:06:07: Marking Irradiance Photons complete, 0.000 million photons marked in 0.0 seconds
21:06:07: Caching Irradiance Photons complete, 0.066 million cache samples in 0.5 seconds
21:06:07: Calculate Irradiance Photons complete, 0.000 million irradiance calculations in 0.0 seconds
21:06:08: Radiosity Setup 1.0s
21:06:10: Lighting 10.9%
21:06:11: Lighting 20.3%
21:06:12: Lighting 31.2%
21:06:12: Lighting 40.6%
21:06:13: Lighting 50.0%
21:06:13: Lighting 60.9%
21:06:14: Lighting 70.3%
21:06:14: Lighting 81.2%
21:06:14: Lighting 90.6%
21:06:15: Lighting 100.0%
21:06:15: [Job] Job is a success!
21:06:16:
21:06:16:
21:06:16: Total Static Lighting time: 8.69 seconds, 6 threads
21:06:16: 2.4% 0.2s Scene setup
21:06:16: 0.0% 0.0s Emit Direct Photons
21:06:16: 0.0% 0.0s Cache Indirect Photon Paths
21:06:16: 0.0% 0.0s Emit Indirect Photons
21:06:16: 0.0% 0.0s Mark 0.000 million Irradiance Photons
21:06:16: 6.1% 0.5s Cache 0.066 million Irradiance Photon Samples on surfaces
21:06:16: 0.0% 0.0s Calculate 0.000 million Irradiance Photons
21:06:16: 97.6% 8.5s Lighting
21:06:16: 0.0% 0.0s Unaccounted
21:06:16:
21:06:16:
21:06:16: Total Irradiance Photon Caching thread seconds: 3.1
21:06:16: 0.0% 0.0s Octree traversal
21:06:16: 0.0% 0.0s 0.000 million Visibility rays
21:06:16: 100.0% 3.1s Unaccounted
21:06:16:
21:06:16: Radiosity Setup thread seconds: 5.9, Radiosity Iteration thread seconds: 0.0
21:06:16:
21:06:16:
21:06:16: Total busy Lighting thread seconds: 38.15
21:06:16: 21.9% 8.3s Texel and vertex setup
21:06:16: 0.0% 0.0s Direct lighting
21:06:16: 0.0% 0.0s Area shadows with 0.000 million rays
21:06:16: 0.0% 0.0s Unaccounted
21:06:16: 2.9% 1.1s Block on indirect lighting cache tasks
21:06:16: 3.5% 1.3s Block on IrradianceCache Interpolation tasks
21:06:16: 55.3% 21.1s Volumetric Lightmap - 0.047 million samples
21:06:16: 38.8% 14.8s VoxelizationTime
21:06:16: 0.0% 0.0s GatherImportancePhotons
21:06:16: 0.0% 0.0s DirectLightingTime
21:06:16: 30.5% 11.7s FinalGatherTime
21:06:16: 13.0% 5.0s Unaccounted
21:06:16:
21:06:16:
21:06:16: Indirect lighting cache task thread seconds: 1.10
21:06:16: 1.7% 0.0s ImportancePhotonGatherTime
21:06:16: 0.0% 0.0s CalculateImportanceSampleTime
21:06:16: 365.3% 4.0s FirstBounceRayTraceTime for 25.872 million rays
21:06:16: 8.0% 0.1s CalculateExitantRadiance
21:06:16:
21:06:16: Traced 27.707 million first hit visibility rays for a total of 4.1 thread seconds (6.740 million per thread second)
21:06:16: Traced 0.013 million boolean visibility rays for a total of 0.0 thread seconds (7.264 million per thread second)
21:06:16: Scene radius 35645.3, Importance bounds radius 17320.5
21:06:16: 64 Mappings, 0.262 million Texels, 0.459 million mapped texels
21:06:16:
21:06:16: 28.2% of Total Lighting thread seconds on Texture Mappings, 0% on Volume Samples, 55% on Volumetric Lightmap, 0% on Visibility, 16.5% Unaccounted
21:06:16: 0 Lights total, 0.0 Shadow rays per light sample on average
21:06:16:
21:06:16: 0.000 million first pass Photons Emitted (out of 0.000 million requested) to deposit 0.000 million Direct Photons and 5017 Indirect Photon Paths, efficiency of inf%
21:06:16: 0.000 million second pass Photons Emitted (out of 2.408 million requested) to deposit 0.000 million Indirect Photons, efficiency of -nan(ind)%
21:06:16: 0.060 million Photon Gathers, 0.010 million Irradiance Photon Gathers
21:06:16: 0.000 million Importance Photons found, 0.000 million Importance Photon PDF calculations
21:06:16: 5.1% Bounce 1 Irradiance cache miss rate (0.262 million lookups, 0.013 million misses, 0.000 million inside geometry)
21:06:16: Final Gather: 6.6s on 25.872 million base samples, 3.6s on 0.000 million refining samples for 3 refinement levels.
21:06:16: 170.8 Mb Peak Working Set
21:06:16:
21:06:16:
21:06:16: Lightmass on DESKTOP-3OS59TB: 9.25 sec total, 275 ms importing, 211 ms setup, 2.11 sec photons, 6.64 sec processing, 0 ms extra exporting [64/64 mappings]. Threads: 46.5 sec total, 10.7 sec processing.
21:06:16: Lighting complete [Startup = 275 ms, Lighting = 8.97 sec]
21:06:16: Failed to send back log file through Swarm!
21:06:16: [CloseConnection] Closing connection 68EF51CF using handle 68EF51CF
21:06:16: [CloseConnection] Connection confirmed for disconnection 68EF51CF
21:06:16: [CloseConnection] Connection disconnected 68EF51CF
21:06:16: [GetMessage] Safely returning to 68EF51CF with no message
21:06:16: [CloseConnection] Closing connection 0F40C890 using handle 0F40C890
21:06:16: [CloseConnection] Connection confirmed for disconnection 0F40C890
21:06:16: [CloseConnection] Closing orphaned Job (7C766543-4EEF708C-D5C1D69E-9079DA73)
21:06:16: [CloseConnection] Connection disconnected 0F40C890
21:06:16: [GetMessage] Safely returning to 0F40C890 with no message
21:06:16: [Maintain Jobs] Killing rogue Job “7C766543-4EEF708C-D5C1D69E-9079DA73”
21:06:16: [MaintainConnections] Local connection has closed (68EF51CF)
21:06:16: [MaintainConnections] Local connection has closed (0F40C890)
21:06:16: [MaintainConnections] Removed connection 68EF51CF
21:06:16: [MaintainConnections] Removed connection 0F40C890
21:06:16: [MaintainConnections] All connections have closed
21:07:14: [Interface:TryOpenConnection] Local connection established
21:07:14: [Job] Accepted Job 372A1F7B-4840CA16-4E0E808D-3BA86715
21:07:14: [Job] Launched Job UnrealLightmass_2022-03-26_16-22-52_1096672-64bit.exe
21:07:14: [Job] PID is 6692
21:07:14: [Job] GUID is “372A1F7B-4840CA16-4E0E808D-3BA86715”
21:07:14: LogLightmass: Display: Lightmass Win64 started on: DESKTOP-3OS59TB. Command-line: 372A1F7B4840CA164E0E808D3BA86715
21:07:14: Failed to determine engine directory: Defaulting to
21:07:14: Failed to load ‘aqProf.dll’ (GetLastError=126)
21:07:14: File ‘aqProf.dll’ does not exist
21:07:14: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
21:07:14: File ‘VtuneApi.dll’ does not exist
21:07:14: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
21:07:14: File ‘VtuneApi32e.dll’ does not exist
21:07:14: Lightmass Win64 started on: DESKTOP-3OS59TB. Command-line: 372A1F7B4840CA164E0E808D3BA86715
21:07:14: LogLightmass: Display: Processing scene GUID: 372A1F7B4840CA164E0E808D3BA86715 with 6 threads
21:07:14: Processing scene GUID: 372A1F7B4840CA164E0E808D3BA86715 with 6 threads
21:07:14: Building static lighting…
21:07:14: [OpenConnection] Registering TCP channel …
21:07:14: [OpenConnection] Connecting to agent …
21:07:14: [TryOpenConnection] Testing the Agent
21:07:14: [TryOpenConnection] Opening Connection to Agent
21:07:14: [TryOpenConnection] Local Process ID is 6692
21:07:14: [Job] Found a parent connection for PID 6692
21:07:14: [Job] 2C059A5A → 6328D491
21:07:14: [Interface:TryOpenConnection] Local connection established
21:07:15: Measured CPU frequency: 3.60 GHz
21:07:15: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
21:07:15: Number of texture mappings: 0
21:07:15: Number of fluid mappings: 0
21:07:15: Number of landscape mappings: 64
21:07:15: Number of BSP mappings: 0
21:07:15: Number of static mesh instance mappings: 0
21:07:15: Scene surface area calculated at 3226.239 million units (20.206% of the estimated 15966.631 million units)
21:07:15: Importance volume surface area calculated at 3226.239 million units (0.000% of the estimated 0.000 million units)
21:07:15: Clamped the number of indirect photon paths to 20000.
21:07:15: Embree Build 0.1s
21:07:15:
21:07:15:
21:07:15: Collision Mesh Overview:
21:07:15: Num Triangles : 645248
21:07:15: MeshInfos : 0.0Mb
21:07:15: UVs : 2.5Mb
21:07:15: LightmapUVs : 2.5Mb
21:07:15: Embree Used Memory : 44.9Mb
21:07:15:
21:07:15:
21:07:15: Processing…
21:07:15: Couldn’t gather the requested number of indirect photon paths! 0 gathered
21:07:15: EmitDirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
21:07:15: Built photon segment map in 0.0 seconds
21:07:15: EmitIndirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
21:07:15: Marking Irradiance Photons complete, 0.000 million photons marked in 0.0 seconds
21:07:15: Caching Irradiance Photons complete, 0.066 million cache samples in 0.5 seconds
21:07:15: Calculate Irradiance Photons complete, 0.000 million irradiance calculations in 0.0 seconds
21:07:16: Radiosity Setup 1.0s
21:07:31: Lighting 10.9%
21:07:32: Lighting 20.3%
21:07:32: Lighting 31.2%
21:07:33: Lighting 40.6%
21:07:35: Lighting 50.0%
21:07:37: Lighting 60.9%
21:07:38: Lighting 70.3%
21:07:39: Lighting 81.2%
21:07:42: Lighting 90.6%
21:07:46: Lighting 100.0%
21:07:48: [Job] Job is a success!
21:07:49:
21:07:49:
21:07:49: Total Static Lighting time: 33.58 seconds, 6 threads
21:07:49: 0.7% 0.2s Scene setup
21:07:49: 0.0% 0.0s Emit Direct Photons
21:07:49: 0.0% 0.0s Cache Indirect Photon Paths
21:07:49: 0.0% 0.0s Emit Indirect Photons
21:07:49: 0.0% 0.0s Mark 0.000 million Irradiance Photons
21:07:49: 1.6% 0.5s Cache 0.066 million Irradiance Photon Samples on surfaces
21:07:49: 0.0% 0.0s Calculate 0.000 million Irradiance Photons
21:07:49: 99.3% 33.4s Lighting
21:07:49: 0.0% 0.0s Unaccounted
21:07:49:
21:07:49:
21:07:49: Radiosity Setup thread seconds: 5.9, Radiosity Iteration thread seconds: 0.0
21:07:49:
21:07:49:
21:07:49: Total busy Lighting thread seconds: 187.38
21:07:49: 5.8% 10.9s Texel and vertex setup
21:07:49: 0.0% 0.0s Direct lighting
21:07:49: 0.0% 0.0s Area shadows with 0.000 million rays
21:07:49: 0.0% 0.0s Unaccounted
21:07:49: 0.6% 1.1s Block on indirect lighting cache tasks
21:07:49: 0.7% 1.3s Block on IrradianceCache Interpolation tasks
21:07:49: 77.5% 145.2s Volumetric Lightmap - 0.295 million samples
21:07:49: 51.2% 95.9s VoxelizationTime
21:07:49: 0.1% 0.1s GatherImportancePhotons
21:07:49: 0.0% 0.1s DirectLightingTime
21:07:49: 40.9% 76.6s FinalGatherTime
21:07:49: 14.7% 27.6s Unaccounted
21:07:49:
21:07:49:
21:07:49: Indirect lighting cache task thread seconds: 1.07
21:07:49: 0.6% 0.0s ImportancePhotonGatherTime
21:07:49: 0.0% 0.0s CalculateImportanceSampleTime
21:07:49: 2516.1% 26.9s FirstBounceRayTraceTime for 150.864 million rays
21:07:49: 86.1% 0.9s CalculateExitantRadiance
21:07:49:
21:07:49: Traced 152.699 million first hit visibility rays for a total of 27.0 thread seconds (5.663 million per thread second)
21:07:49: Traced 0.013 million boolean visibility rays for a total of 0.0 thread seconds (7.621 million per thread second)
21:07:49: Scene radius 35645.3, Importance bounds radius 0.0
21:07:49: 64 Mappings, 0.262 million Texels, 0.459 million mapped texels
21:07:49:
21:07:49: 7.1% of Total Lighting thread seconds on Texture Mappings, 0% on Volume Samples, 77% on Volumetric Lightmap, 0% on Visibility, 15.4% Unaccounted
21:07:49: 0 Lights total, 0.0 Shadow rays per light sample on average
21:07:49:
21:07:49: 0.000 million first pass Photons Emitted (out of 0.000 million requested) to deposit 0.000 million Direct Photons and 20000 Indirect Photon Paths, efficiency of inf%
21:07:49: 0.000 million second pass Photons Emitted (out of 15.486 million requested) to deposit 0.000 million Indirect Photons, efficiency of -nan(ind)%
21:07:49: 0.308 million Photon Gathers, 0.066 million Irradiance Photon Gathers
21:07:49: 0.000 million Importance Photons found, 0.000 million Importance Photon PDF calculations
21:07:49: 5.1% Bounce 1 Irradiance cache miss rate (0.262 million lookups, 0.013 million misses, 0.000 million inside geometry)
21:07:49: Final Gather: 43.1s on 150.864 million base samples, 20.9s on 0.000 million refining samples for 3 refinement levels.
21:07:49: 169.3 Mb Peak Working Set
21:07:49:
21:07:49:
21:07:49: Lightmass on DESKTOP-3OS59TB: 34.2 sec total, 280 ms importing, 231 ms setup, 2.12 sec photons, 31.6 sec processing, 0 ms extra exporting [64/64 mappings]. Threads: 3:41 min total, 13.3 sec processing.
21:07:49: Lighting complete [Startup = 280 ms, Lighting = 33.9 sec]
21:07:49: Failed to send back log file through Swarm!
21:07:49: [CloseConnection] Closing connection 6328D491 using handle 6328D491
21:07:49: [CloseConnection] Connection confirmed for disconnection 6328D491
21:07:49: [CloseConnection] Connection disconnected 6328D491
21:07:49: [GetMessage] Safely returning to 6328D491 with no message
21:07:49: [CloseConnection] Closing connection 2C059A5A using handle 2C059A5A
21:07:49: [CloseConnection] Connection confirmed for disconnection 2C059A5A
21:07:49: [CloseConnection] Closing orphaned Job (372A1F7B-4840CA16-4E0E808D-3BA86715)
21:07:49: [CloseConnection] Connection disconnected 2C059A5A
21:07:49: [GetMessage] Safely returning to 2C059A5A with no message
21:07:49: [MaintainConnections] Local connection has closed (6328D491)
21:07:49: [MaintainConnections] Local connection has closed (2C059A5A)
21:07:49: [MaintainConnections] Removed connection 6328D491
21:07:49: [MaintainConnections] Removed connection 2C059A5A
21:07:49: [MaintainConnections] All connections have closed
21:12:08: [Interface:TryOpenConnection] Local connection established
21:12:08: [Job] Accepted Job EFE9A659-479319B6-FD0A0CA4-1CCCA411
21:12:09: [Job] Launched Job UnrealLightmass_2022-03-26_16-22-52_1096672-64bit.exe
21:12:09: [Job] PID is 7468
21:12:09: [Job] GUID is “EFE9A659-479319B6-FD0A0CA4-1CCCA411”
21:12:09: LogLightmass: Display: Lightmass Win64 started on: DESKTOP-3OS59TB. Command-line: EFE9A659479319B6FD0A0CA41CCCA411
21:12:09: Failed to determine engine directory: Defaulting to
21:12:09: Failed to load ‘aqProf.dll’ (GetLastError=126)
21:12:09: File ‘aqProf.dll’ does not exist
21:12:09: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
21:12:09: File ‘VtuneApi.dll’ does not exist
21:12:09: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
21:12:09: File ‘VtuneApi32e.dll’ does not exist
21:12:09: Lightmass Win64 started on: DESKTOP-3OS59TB. Command-line: EFE9A659479319B6FD0A0CA41CCCA411
21:12:09: LogLightmass: Display: Processing scene GUID: EFE9A659479319B6FD0A0CA41CCCA411 with 6 threads
21:12:09: Processing scene GUID: EFE9A659479319B6FD0A0CA41CCCA411 with 6 threads
21:12:09: Building static lighting…
21:12:09: [OpenConnection] Registering TCP channel …
21:12:09: [OpenConnection] Connecting to agent …
21:12:09: [TryOpenConnection] Testing the Agent
21:12:09: [TryOpenConnection] Opening Connection to Agent
21:12:09: [TryOpenConnection] Local Process ID is 7468
21:12:09: [Job] Found a parent connection for PID 7468
21:12:09: [Job] 26763CE8 → 72A3949A
21:12:09: [Interface:TryOpenConnection] Local connection established
21:12:09: Measured CPU frequency: 3.60 GHz
21:12:09: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
21:12:09: Number of texture mappings: 1
21:12:09: Number of fluid mappings: 0
21:12:09: Number of landscape mappings: 0
21:12:09: Number of BSP mappings: 0
21:12:09: Number of static mesh instance mappings: 1
21:12:09: Scene surface area calculated at 158.389 million units (32.473% of the estimated 487.750 million units)
21:12:09: Importance volume surface area calculated at 158.389 million units (0.000% of the estimated 0.000 million units)
21:12:09: Embree Build 0.0s
21:12:09:
21:12:09:
21:12:09: Collision Mesh Overview:
21:12:09: Num Triangles : 48
21:12:09: MeshInfos : 0.0Mb
21:12:09: UVs : 0.0Mb
21:12:09: LightmapUVs : 0.0Mb
21:12:09: Embree Used Memory : 0.0Mb
21:12:09:
21:12:09:
21:12:09: Processing…
21:12:09: Couldn’t gather the requested number of indirect photon paths! 0 gathered
21:12:09: EmitDirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
21:12:09: Built photon segment map in 0.0 seconds
21:12:09: EmitIndirectPhotons complete, 0.000 million photons emitted in 0.0 seconds
21:12:09: Marking Irradiance Photons complete, 0.000 million photons marked in 0.0 seconds
21:12:09: Caching Irradiance Photons complete, 0.000 million cache samples in 0.0 seconds
21:12:09: Calculate Irradiance Photons complete, 0.000 million irradiance calculations in 0.0 seconds
21:12:09: Radiosity Setup 0.0s
21:12:09: Lighting 100.0%
21:12:09: [Job] Job is a success!
21:12:10:
21:12:10:
21:12:10: Total Static Lighting time: 0.21 seconds, 6 threads
21:12:10: 6.6% 0.0s Scene setup
21:12:10: 1.6% 0.0s Emit Direct Photons
21:12:10: 0.0% 0.0s Cache Indirect Photon Paths
21:12:10: 1.1% 0.0s Emit Indirect Photons
21:12:10: 1.0% 0.0s Mark 0.000 million Irradiance Photons
21:12:10: 0.9% 0.0s Cache 0.000 million Irradiance Photon Samples on surfaces
21:12:10: 0.3% 0.0s Calculate 0.000 million Irradiance Photons
21:12:10: 92.6% 0.2s Lighting
21:12:10: 0.0% 0.0s Unaccounted
21:12:10:
21:12:10:
21:12:10: Radiosity Setup thread seconds: 0.0, Radiosity Iteration thread seconds: 0.0
21:12:10:
21:12:10:
21:12:10: Total busy Lighting thread seconds: 0.95
21:12:10: 0.6% 0.0s Texel and vertex setup
21:12:10: 0.0% 0.0s Direct lighting
21:12:10: 0.0% 0.0s Area shadows with 0.000 million rays
21:12:10: 0.0% 0.0s Unaccounted
21:12:10: 4.1% 0.0s Block on indirect lighting cache tasks
21:12:10: 1.5% 0.0s Block on IrradianceCache Interpolation tasks
21:12:10: 35.5% 0.3s Volumetric Lightmap - 0.004 million samples
21:12:10: 0.3% 0.0s VoxelizationTime
21:12:10: 0.2% 0.0s GatherImportancePhotons
21:12:10: 0.1% 0.0s DirectLightingTime
21:12:10: 81.8% 0.8s FinalGatherTime
21:12:10: 56.8% 0.5s Unaccounted
21:12:10:
21:12:10:
21:12:10: Indirect lighting cache task thread seconds: 0.04
21:12:10: 0.9% 0.0s ImportancePhotonGatherTime
21:12:10: 0.0% 0.0s CalculateImportanceSampleTime
21:12:10: 382.2% 0.1s FirstBounceRayTraceTime for 1.936 million rays
21:12:10: 15.2% 0.0s CalculateExitantRadiance
21:12:10:
21:12:10: Traced 1.950 million first hit visibility rays for a total of 0.1 thread seconds (13.229 million per thread second)
21:12:10: Traced 0.001 million boolean visibility rays for a total of 0.0 thread seconds (7.915 million per thread second)
21:12:10: Scene radius 6230.1, Importance bounds radius 0.0
21:12:10: 1 Mappings, 0.004 million Texels, 0.003 million mapped texels
21:12:10:
21:12:10: 6.3% of Total Lighting thread seconds on Texture Mappings, 0% on Volume Samples, 35% on Volumetric Lightmap, 0% on Visibility, 58.2% Unaccounted
21:12:10: 0 Lights total, 0.0 Shadow rays per light sample on average
21:12:10:
21:12:10: 0.000 million first pass Photons Emitted (out of 0.000 million requested) to deposit 0.000 million Direct Photons and 1583 Indirect Photon Paths, efficiency of inf%
21:12:10: 0.000 million second pass Photons Emitted (out of 0.760 million requested) to deposit 0.000 million Indirect Photons, efficiency of -nan(ind)%
21:12:10: 0.004 million Photon Gathers, 0.000 million Irradiance Photon Gathers
21:12:10: 0.000 million Importance Photons found, 0.000 million Importance Photon PDF calculations
21:12:10: 37.0% Bounce 1 Irradiance cache miss rate (0.002 million lookups, 0.001 million misses, 0.000 million inside geometry)
21:12:10: Final Gather: 0.3s on 1.936 million base samples, 0.3s on 0.000 million refining samples for 3 refinement levels.
21:12:10: 46.6 Mb Peak Working Set
21:12:10:
21:12:10:
21:12:10: Lightmass on DESKTOP-3OS59TB: 634 ms total, 108 ms importing, 13 ms setup, 18 ms photons, 486 ms processing, 0 ms extra exporting [1/1 mappings]. Threads: 3.40 sec total, 59 ms processing.
21:12:10: Lighting complete [Startup = 108 ms, Lighting = 521 ms]
21:12:10: Failed to send back log file through Swarm!
21:12:10: [CloseConnection] Closing connection 72A3949A using handle 72A3949A
21:12:10: [CloseConnection] Connection confirmed for disconnection 72A3949A
21:12:10: [CloseConnection] Connection disconnected 72A3949A
21:12:10: [GetMessage] Safely returning to 72A3949A with no message
21:12:10: [CloseConnection] Closing connection 26763CE8 using handle 26763CE8
21:12:10: [CloseConnection] Connection confirmed for disconnection 26763CE8
21:12:10: [CloseConnection] Closing orphaned Job (EFE9A659-479319B6-FD0A0CA4-1CCCA411)
21:12:10: [CloseConnection] Connection disconnected 26763CE8
21:12:10: [GetMessage] Safely returning to 26763CE8 with no message
21:12:10: [MaintainConnections] Local connection has closed (72A3949A)
21:12:10: [MaintainConnections] Local connection has closed (26763CE8)
21:12:10: [MaintainConnections] Removed connection 72A3949A
21:12:10: [MaintainConnections] Removed connection 26763CE8
21:12:10: [MaintainConnections] All connections have closed
21:12:10: [Maintain Jobs] Killing rogue Job “EFE9A659-479319B6-FD0A0CA4-1CCCA411”

Смотрите что у вас подсвечено красным. Либо полный лог в папке save/ logs