windows10で4.26.2を使用して開発しています。
windows64bitにパッケージ化しようとしたところ以下のエラーが発生してしまい、パッケージ化が出来なくなってしまいました。
何が原因で、今後どのようなことを避ければこのようなことにならないかご存じの方がいらっしゃいましたらご教授願います。
LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
LogMainFrame: Selected target: EscapeNinja
LogLauncherProfile: Unable to use promoted target - receipt …/…/…/…/…/…/UnrealEngineProject/EscapeNinja/Binaries/Win64/EscapeNinja-Win64-Shipping.target is not for a promoted target
UATHelper: パッケージ化 (Windows (64-bit)): Running AutomationTool…
UATHelper: パッケージ化 (Windows (64-bit)): Parsing command line: -ScriptsForProject=C:/UnrealEngineProject/EscapeNinja/EscapeNinja.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=C:/UnrealEngineProject/EscapeNinja/EscapeNinja.uproject -cook -stage -archive -archivedirectory=“C:/UnrealEngineProject/Build/Escape Ninja” -package -ue4exe=“C:\Program
Files (x86)\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -target=EscapeNinja -clientconfig=Shipping -utf8output
UATHelper: パッケージ化 (Windows (64-bit)): Setting up ProjectParams for C:\UnrealEngineProject\EscapeNinja\EscapeNinja.uproject
UATHelper: パッケージ化 (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: パッケージ化 (Windows (64-bit)): Running: C:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe EscapeNinja Win64 Shipping -Project=C:\UnrealEngineProject\EscapeNinja\EscapeNinja.uproject C:\UnrealEngineProject\EscapeNinja\EscapeNinja.uproject -NoUBTMakefiles -remoteini=“C:\UnrealEngineProject\EscapeNinja” -skipdeploy -d
istribution -Manifest=C:\UnrealEngineProject\EscapeNinja\Intermediate\Build\Manifest.xml -NoHotReload -log=“C:\Users\矢﨑 旭人\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+UE_4.26\UBT-EscapeNinja-Win64-Shipping.txt”
UATHelper: パッケージ化 (Windows (64-bit)): Using ‘git status’ to determine working set for adaptive non-unity build (C:\UnrealEngineProject\EscapeNinja).
UATHelper: パッケージ化 (Windows (64-bit)): Writing manifest to C:\UnrealEngineProject\EscapeNinja\Intermediate\Build\Manifest.xml
UATHelper: パッケージ化 (Windows (64-bit)): Building EscapeNinja…
UATHelper: パッケージ化 (Windows (64-bit)): Using Visual Studio 2019 14.22.27905 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.22.27905) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: パッケージ化 (Windows (64-bit)): Building 3 actions with 8 processes…
UATHelper: パッケージ化 (Windows (64-bit)): [1/3] Default.rc2
UATHelper: パッケージ化 (Windows (64-bit)): C:\Program Files (x86)\Epic Games\UE_4.26\Engine\Build\Windows\Resources\Default.rc2(95) : error RC2175 : resource file C:\UnrealEngineProject\EscapeNinja\Build\Windows\Application.ico is not in 3.00 format
UATHelper: パッケージ化 (Windows (64-bit)):
UATHelper: パッケージ化 (Windows (64-bit)): Took 1.4341755s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: パッケージ化 (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\矢﨑 旭人\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+UE_4.26\UBT-EscapeNinja-Win64-Shipping.txt)
UATHelper: パッケージ化 (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: パッケージ化 (Windows (64-bit)): BUILD FAILED